Game Coding Complete, Fourth Edition / Edition 4

Game Coding Complete, Fourth Edition / Edition 4

5.0 2
by Mike McShaffry, David Graham
     
 

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ISBN-10: 1133776574

ISBN-13: 9781133776574

Pub. Date: 03/05/2012

Publisher: Cengage Learning


Welcome to Game Coding Complete, Fourth Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by two veteran game programmers, the book examines the entire game development process and all the unique challenges associated with creating a game. In this excellent introduction to game architecture, you'll explore

Overview


Welcome to Game Coding Complete, Fourth Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by two veteran game programmers, the book examines the entire game development process and all the unique challenges associated with creating a game. In this excellent introduction to game architecture, you'll explore all the major subsystems of modern game engines and learn professional techniques used in actual games, as well as Teapot Wars, a game created specifically for this book. This updated fourth edition uses the latest versions of DirectX and Visual Studio, and it includes expanded chapter coverage of game actors, AI, shader programming, LUA scripting, the C# editor, and other important updates to every chapter. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice.

Product Details

ISBN-13:
9781133776574
Publisher:
Cengage Learning
Publication date:
03/05/2012
Edition description:
New Edition
Pages:
960
Sales rank:
599,355
Product dimensions:
7.30(w) x 9.00(h) x 1.70(d)

Related Subjects

Table of Contents


1. What is Game Programming Really Like? 2. What's in a Game? 3. Coding Tidbits and Style That Will Save You. 4. Building Your Game. 5. Game Initialization and Shutdown. 6. Game Actors. 7. Controlling the Main Loop. 8. Loading and Caching Game Data. 9. Programming Input Devices. 10. User Interface Programming. 11. Game Event Management. 12. Scripting with Lua. 13. Game Audio. 14. 3D Graphics Basics. 15. 3D Vertex and Pixel Shaders. 16. 3D Scenes. 17. Collision and Simple Physics. 18. Network Programming Primer. 19. An Introduction to Game AI. 20. Introduction to Multiprogramming. 21. A Game of Teapot Wars! 22. A Simple Game Editor in C#. 23. Debugging Your Game. 24. Driving to the Finish.

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Game Coding Complete, Fourth Edition 5 out of 5 based on 0 ratings. 2 reviews.
Anonymous More than 1 year ago
This book is great for all those beginning hobbyist game programmers looking to break from the world of Pong and Breakout into bigger, and more complex projects. This book covers a lot of essential material and many things that just can't be found in other books. Recommended for the intermediate developer who has experience with C++.
Anonymous More than 1 year ago
Awesome