Overview

Welcome to Game Coding Complete, Third Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by a veteran game programmer, the book examines the entire game development process and all the unique challenges associated with creating a game. An excellent introduction to game architecture, you'll explore all the major subsystems of modern game engines and learn professional techniques used in actual games. This third edition features expanded content and ...

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Game Coding Complete

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Overview

Welcome to Game Coding Complete, Third Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by a veteran game programmer, the book examines the entire game development process and all the unique challenges associated with creating a game. An excellent introduction to game architecture, you'll explore all the major subsystems of modern game engines and learn professional techniques used in actual games. This third edition features expanded content and coverage of the latest and most exciting new game programming techniques including AI, multiprogramming, working with scripting languages such as Lua, and writing C# tools like your level editor. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice.

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Product Details

  • ISBN-13: 9781584506966
  • Publisher: Course Technology PTR
  • Publication date: 1/2/2009
  • Sold by: CENGAGE LEARNING
  • Format: eBook
  • Edition number: 3
  • Pages: 944
  • File size: 5 MB

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Sort by: Showing all of 2 Customer Reviews
  • Anonymous

    Posted March 14, 2004

    Much Broader Scope

    This book purports to be for the programmer who wants to write a game. But actually the author sells himself short! The principles that he describes here as best practices for developing games, can be applied far more broadly. To any program that has a GUI for real time human interaction. For example, he tells how automated build scripts are vital and how milestone builds and multiple projects are useful. But all this of course applies equally well to any code project with several programmers involved. The chapters on debugging/testing are also quite general in scope, and useful in explaining that this is a discipline, in and of itself. The book specialises to code examples in C++ for the various Microsoft OSs. In no small part because most desktops are running these operating systems, and if you are in a commercial effort, you go where most of your customers are. The choice of C++ is good and realistic. For games with a quick response time, compiled code is usually faster than interpreted. But then why not C, you might ask? Because C is procedural and scales badly when the source code gets over 100 000 lines. C++ is a much better choice. The coverage of 3D graphics is only the bare minimum, as the author points out. For any application using 3D, you need at least another book, dedicated purely to the algorithms in that field, to be used in tandem with this book.

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  • Anonymous

    Posted August 10, 2003

    Excellent Book on the Process of Game Design

    Other than the occational spelling and grammar errors in the book, Game Coding Complete covers a wide variety of topics that every aspiring game programmer should know. Lots of good examples. No CD, but the code is available VIA the web, so the book is a little cheaper.

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