Game Coding Complete, Third Edition / Edition 3

Game Coding Complete, Third Edition / Edition 3

by Mike McShaffry
     
 

ISBN-10: 1584506806

ISBN-13: 9781584506805

Pub. Date: 03/05/2009

Publisher: Cengage Learning

Welcome to "Game Coding Complete, Third Edition," the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by a veteran game programmer, the book examines the entire game development process and all the unique challenges associated with creating a game. An excellent introduction to game architecture, you'll explore all the

Overview

Welcome to "Game Coding Complete, Third Edition," the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by a veteran game programmer, the book examines the entire game development process and all the unique challenges associated with creating a game. An excellent introduction to game architecture, you'll explore all the major subsystems of modern game engines and learn professional techniques used in actual games. This third edition features expanded content and coverage of the latest and most exciting new game programming techniques including AI, multiprogramming, working with scripting languages such as Lua, and writing C# tools like your level editor. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice.

Product Details

ISBN-13:
9781584506805
Publisher:
Cengage Learning
Publication date:
03/05/2009
Edition description:
Older Edition
Pages:
908
Product dimensions:
7.40(w) x 9.10(h) x 6.60(d)

Related Subjects

Table of Contents

Part I: Gae Programming Fundamentals 1: What is Game Programming Really Like? 2: What's in a Game? 3: Coding Tidbits and Style That Will Save You 4: Building Your Game Part II: Get Your Game Running 5: Game Initialization and Shutdown 6: Controlling the Main Loop 7: Loading and Caching Game Data 8: Programming Input Devices 9: User Interface Programming Part III: Core Game Techniques 10: Game Event Management 11: Scripting with Lua 12: Game Audio 13: 3D Basics 14: 3D Scenes 15: Collision and Simple Physics 16: Network Programming Primer Part IV: Aadvanced Topics and Bringing It All Together 17: An Introduction to Game AI 18: Introduction to Multiprogramming 19: A Game of Teapot Wars! 20: A Simple Game Editor in C# 21: Debugging Your Game 22: Driving to the Finish

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