Game Design Deep Dive: Shooters
This entry in the Game Design Deep Dive series takes a look at the shooter genre: one that has grown with the times and whose influence can be felt from indie teams to major studios. Joshua Bycer breaks down the 30‑plus‑year history of one of the most popular genres of the games industry to educate readers on how to design their own. This book is suitable for students and designers to learn about one of the most popular genres on the market.

Key features:

  • Discusses reflex‑driven design and the challenges and balances that go into single and multiplayer gameplay
  • Provides a breakdown of what gunplay is and how to make your FPS design pop
  • Draws from examples across the industry
  • Examines the design and philosophies that went into many of the best shooters released in the past 30 years
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Game Design Deep Dive: Shooters
This entry in the Game Design Deep Dive series takes a look at the shooter genre: one that has grown with the times and whose influence can be felt from indie teams to major studios. Joshua Bycer breaks down the 30‑plus‑year history of one of the most popular genres of the games industry to educate readers on how to design their own. This book is suitable for students and designers to learn about one of the most popular genres on the market.

Key features:

  • Discusses reflex‑driven design and the challenges and balances that go into single and multiplayer gameplay
  • Provides a breakdown of what gunplay is and how to make your FPS design pop
  • Draws from examples across the industry
  • Examines the design and philosophies that went into many of the best shooters released in the past 30 years
160.0 In Stock
Game Design Deep Dive: Shooters

Game Design Deep Dive: Shooters

by Joshua Bycer
Game Design Deep Dive: Shooters

Game Design Deep Dive: Shooters

by Joshua Bycer

Hardcover

$160.00 
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Overview

This entry in the Game Design Deep Dive series takes a look at the shooter genre: one that has grown with the times and whose influence can be felt from indie teams to major studios. Joshua Bycer breaks down the 30‑plus‑year history of one of the most popular genres of the games industry to educate readers on how to design their own. This book is suitable for students and designers to learn about one of the most popular genres on the market.

Key features:

  • Discusses reflex‑driven design and the challenges and balances that go into single and multiplayer gameplay
  • Provides a breakdown of what gunplay is and how to make your FPS design pop
  • Draws from examples across the industry
  • Examines the design and philosophies that went into many of the best shooters released in the past 30 years

Product Details

ISBN-13: 9781032584102
Publisher: CRC Press
Publication date: 09/11/2024
Series: Game Design Deep Dive
Pages: 244
Product dimensions: 6.00(w) x 9.00(h) x (d)

About the Author

Joshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, doing YouTube, and the author of the Game Design Deep Dive series. In that time through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.

Table of Contents

Acknowledgements

Social Media

Preface

 

1: Introduction

2: The Beginning of “Boomer Shooters”

3: Basic Shooter Design

4: The Cinematic Era of Shooting

5: The Live Service Shooter Era

6: The Evolution of Shooters

7: The Foundations of a Great Shooter

8: Advanced Shooter Design

9: The Future of Shooters 

10: Conclusion

Glossary

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