Game Design Essentials

Game Design Essentials

5.0 3
by Briar Lee Mitchell
     
 

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An easy-to-follow primer on the fundamentals of digital game design

The quickly evolving mobile market is spurring digital game creation into the stratosphere, with revenue from games exceeding that of the film industry. With this guide to the basics, you'll get in on the game of digital game design while you learn the skills required for storyboarding,

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Overview

An easy-to-follow primer on the fundamentals of digital game design

The quickly evolving mobile market is spurring digital game creation into the stratosphere, with revenue from games exceeding that of the film industry. With this guide to the basics, you'll get in on the game of digital game design while you learn the skills required for storyboarding, character creation, environment creation, level design, programming, and testing.

  • Teaches basic skill sets in the context of current systems, genres, and game-play styles
  • Demonstrates how to design for different sectors within gaming including console, PC, handheld, and mobile
  • Explores low-poly modeling for game play
  • Addresses character and prop animation, lighting and rendering, and environment design
  • Discusses the path from concept to product, including pre- and post-production
  • Includes real-world scenarios and interviews with key studio and industry professionals

With Game Design Essentials, you'll benefit from a general-but-thorough overview of the core art and technology fundamentals of digital game design for the 21st century.

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Product Details

ISBN-13:
9781118159279
Publisher:
Wiley
Publication date:
04/03/2012
Pages:
320
Sales rank:
1,120,770
Product dimensions:
7.40(w) x 9.10(h) x 0.90(d)

Meet the Author

Briar Lee Mitchell is a partner in the gaming company Star Mountain Studios, as well as a creator of the successful adventure game Apparitions, made with SyFy's ghost hunters, Jason Hawes and Grant Wilson. She was previously a lead artist at Universal Studios Games Division, overseeing the art for K-6 edutainment computer games. Her career began in the 1980s with Lucasfilm and the Smithsonian on their first interactive laserdisc, The Life and Times of Albert Einstein. Mitchell has a master's degree in medical and biological illustration from the University of California, San Francisco, and she has worked for Johns Hopkins, Harvard, and Yale medical institutions producing medical/forensic illustrations and animations. She has also taught courses in visual effects, animation, and game art design at the college level.

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Game Design Essentials 5 out of 5 based on 0 ratings. 3 reviews.
Anonymous More than 1 year ago
This is byfar da best book u get
Anonymous More than 1 year ago
Is this book good because im not spending $22 on a book that dosn't help
Anonymous More than 1 year ago
Wooohooo first to write a feview! I hope this book helps me!