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From Barnes & NobleThe Barnes & Noble Review
What makes one great, and another, well... not great? In this book, you can learn from interviews with over 100 of the best in the business. If you know games, the names themselves are your tip-off that this is a great read. Richard "Lord British" Garriott, Origin Systems. Shigeru Miyamoto, Nintendo. Bruce Shelley (Age of Empires). Paul Jaquays, Kevin Cloud, Tim Willits and the gang at id (Quake III: Arena). George Broussard (Duke Nukem). Scott Orr (Madden Football). Eric Biessman and Jon Zuk (Raven Software's Heretic II). Kurt Arnlund (MechWarrior 2). And on, and on.
This "who's who" of gaming covers every genre, and they're remarkably forthcoming about every step of the process. It's all here, from conception through coding, animation through AI, sound effects and music through user interfaces and game control. There are detailed chapters on testing (including Sean House 'fessing up to a $225,000 mistake he once made); marketing and public relations, Web site design for game companies, even tech support and customer service.
Whether you plan to create the next Quake or just play it, this is a terrific read. — Bill Camarda