Game Design Perspectives / Edition 1

Game Design Perspectives / Edition 1

by Francois Dominic Laramee
     
 

ISBN-10: 1584500905

ISBN-13: 9781584500902

Pub. Date: 05/29/2002

Publisher: Cengage Learning


Everyone has their own idea of what good game design is, and this unique collection of articles provides a variety of different perspectives and ideas to consider in your designs. The articles are written by a diverse group of designers with varying levels of experience. Most of the key areas of game design are covered, and practical techniques and tools are…  See more details below

Overview


Everyone has their own idea of what good game design is, and this unique collection of articles provides a variety of different perspectives and ideas to consider in your designs. The articles are written by a diverse group of designers with varying levels of experience. Most of the key areas of game design are covered, and practical techniques and tools are included throughout. Each section begins with a broad overview of the topic and then includes a collection of ideas from other designers on how they think about or approach the subject. If you are just beginning in game design, you'll find useful information throughout the book, and if you're an experienced designer, you'll find new ideas to complement and compare with your own designs. Producers and managers will also benefit from the user community and managing a game development business sections. If you're interested in learning how other designers think about game design, you'll find plenty of great, and sometimes controversial, ideas to consider here!

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Product Details

ISBN-13:
9781584500902
Publisher:
Cengage Learning
Publication date:
05/29/2002
Series:
Charles River Media Game Development Series
Edition description:
BK&CD-ROM
Pages:
400
Product dimensions:
7.28(w) x 9.27(h) x 0.87(d)

Related Subjects

Table of Contents


Part 1 Design Documents Part 2 Game Design Theory Part 3 User Interfaces Part 4 Genres And Platforms Part 5 Characters And Storytelling Part 6 The User Community Part 7 Managing A Game Development Business Appendix A About The Cd-Rom

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