×

Uh-oh, it looks like your Internet Explorer is out of date.

For a better shopping experience, please upgrade now.

Game Design: Theory And Practice, Second Edition / Edition 2
     

Game Design: Theory And Practice, Second Edition / Edition 2

by Richard Rouse III, Steve Ogden, Noah Falstein
 

See All Formats & Editions

ISBN-10: 1556229127

ISBN-13: 9781556229121

Pub. Date: 08/30/2004

Publisher: Jones & Bartlett Learning

“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World
“Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine

In the second edition to the acclaimed Game

Overview

“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World
“Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine

In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.

Product Details

ISBN-13:
9781556229121
Publisher:
Jones & Bartlett Learning
Publication date:
08/30/2004
Edition description:
2E
Pages:
704
Sales rank:
774,147
Product dimensions:
5.90(w) x 8.90(h) x 1.70(d)

Customer Reviews

Average Review:

Post to your social network

     

Most Helpful Customer Reviews

See all customer reviews