Game Developer's Open Source Handbook by Steven Goodwin | 9781584504979 | Paperback | Barnes & Noble
Game Developer's Open Source Handbook

Game Developer's Open Source Handbook

by Steven Goodwin
     
 

ISBN-10: 1584504978

ISBN-13: 9781584504979

Pub. Date: 10/23/2006

Publisher: Cengage Learning


With the cost of game development increasing regularly, studios are looking for innovative ways to reduce their budgets without compromising quality. At the same time, developers are looking toward more complex and customizable software, tools, and libraries to build truly next-generation games. These goals have traditionally been mutually exclusive, but open

Overview


With the cost of game development increasing regularly, studios are looking for innovative ways to reduce their budgets without compromising quality. At the same time, developers are looking toward more complex and customizable software, tools, and libraries to build truly next-generation games. These goals have traditionally been mutually exclusive, but open source software can solve both problems by providing game developers with free, high-quality tools and libraries for every aspect of the development process. Graphics, audio, physics, networking, and movie playback code are all available for the taking; developed, written, tested, and ready to use. This software is complemented by a wide range of end-user tools for both the programmer and artist including graphic editors, IDEs, MIDI sequencers, and 3D editors. The Game Developer's Open Source Handbook uncovers this world of open source software and teaches management and game developers what code is available, where to get it, how to incorporate it into existing processes, and, most important, how to adhere to the license agreements for redistribution. The book is for all game developers, especially the "Indies," who want to use the wealth of free software in their own games to help increase the scope of the technology available and reduce the fi nancial burden. Members of the Linux fraternity will also fi nd it a useful insight into the methods by which these libraries can be applied into constructing a game. In addition, the book will be required reading for the producers and systems analysts of game studios who want to see the big picture. This must-have resource introduces a new world of software, and a new way of developing games for the 21st Century.

Product Details

ISBN-13:
9781584504979
Publisher:
Cengage Learning
Publication date:
10/23/2006
Series:
Charles River Media Game Development Series
Edition description:
New Edition
Pages:
350
Product dimensions:
7.30(w) x 9.20(h) x 1.20(d)
Age Range:
3 Months

Table of Contents


Preface Acknowledgments PARTt I 1 An Introduction to Free and Open Source Software 2 License Commentaries 3 Open Source in the Game World PART II 4 Development Environments 5 Graphics 6 Audio 7 Physics 8 Networking 9 Scripting Engines 10 Utility Libraries 11 The Tools Pipeline PART III 12 Graphics Production Tools 13 Audio Production 14 World Editors Appendix A About the CD-ROM Appendix B The GNU General Public License Appendix C The GNU Lesser General Public License Appendix D The BSD License Appendix E The MIT License Appendix F The Apache License, Version 2.0 Appendix G Open Source Tools

Customer Reviews

Average Review:

Write a Review

and post it to your social network

     

Most Helpful Customer Reviews

See all customer reviews >