Game Development Essentials: An Introduction / Edition 3

Game Development Essentials: An Introduction / Edition 3

by Jeannie Novak
     
 

ISBN-10: 1111307652

ISBN-13: 9781111307653

Pub. Date: 08/17/2011

Publisher: Cengage Learning


GAME DEVELOPMENT ESSENTIALS: AN INTRODUCTION, 3E is an authoritative, industry-driven introduction to the world of game development, with updates that keep readers current and well-prepared for a successful career in the field. This book not only examines content creation and the concepts behind development, but it also give readers a background on the…  See more details below

Overview


GAME DEVELOPMENT ESSENTIALS: AN INTRODUCTION, 3E is an authoritative, industry-driven introduction to the world of game development, with updates that keep readers current and well-prepared for a successful career in the field. This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is today. GAME DEVELOPMENT ESSENTIALS also includes chapters on project management, development team roles and responsibilities, development cycle, marketing, maintenance, and the future of game development. With the same engaging writing style and examples that made the first two editions so popular, this new edition features all the latest games and game technology. Coverage of new game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.

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Product Details

ISBN-13:
9781111307653
Publisher:
Cengage Learning
Publication date:
08/17/2011
Series:
Game Development Essentials Series
Pages:
512
Sales rank:
172,061
Product dimensions:
8.00(w) x 9.90(h) x 1.00(d)

Table of Contents


Section I: SETUP. The Development of an Industry: How Did We Get Here? Game Elements: Genres, Platforms & Applications. Player Elements: Market, Theory & Interactivity. Section II: SCENARIOS: CREATING COMPELLING CONTENT. Storytelling: Building the Narrative, Characters & Objects. Building the Identity. Interiors & Exteriors. Building the World.User Interface. Building the Connection.Level Design. Building the Experience. Music & Sound. Building the Atmosphere. Section III: STRATEGY: DEVELOPMENT & BUSINESS CYCLES. Pre-Production. Planning & Processing.Production. Prototyping & Playtesting. Post-Production. Maintenance & Marketing.

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