Section I: SETUP. The Development of an Industry: How Did We Get Here? Game Elements: Genres, Platforms & Applications. Player Elements: Market, Theory & Interactivity. Section II: SCENARIOS: CREATING COMPELLING CONTENT. Storytelling: Building the Narrative, Characters & Objects. Building the Identity. Interiors & Exteriors. Building the World.User Interface. Building the Connection.Level Design. Building the Experience. Music & Sound. Building the Atmosphere. Section III: STRATEGY: DEVELOPMENT & BUSINESS CYCLES. Pre-Production. Planning & Processing.Production. Prototyping & Playtesting. Post-Production. Maintenance & Marketing.
Game Development Essentials: An Introduction / Edition 2by Jeannie Novak
Pub. Date: 08/09/2007
Publisher: Cengage Learning
An entertaining read and a thoroughly researched and knowledgeable overview of the field, Game Development Essentials: An Introduction is an indispensable gateway to one of the most exciting career opportunities in the country today.
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