Game Development Essentials: An Introduction / Edition 2

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Overview

An entertaining read and a thoroughly researched and knowledgeable overview of the field, Game Development Essentials: An Introduction is an indispensable gateway to one of the most exciting career opportunities in the country today.
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Product Details

  • ISBN-13: 9781418042080
  • Publisher: Cengage Learning
  • Publication date: 8/9/2007
  • Series: Game Development Essentials Series
  • Edition description: REV
  • Edition number: 2
  • Pages: 464
  • Product dimensions: 8.07 (w) x 9.94 (h) x 0.87 (d)

Meet the Author

Jeannie Novak is the lead author and series editor of the widely acclaimed GAME DEVELOPMENT ESSENTIALS series (with over 15 published titles), co-author of PLAY THE GAME: THE PARENT'S GUIDE TO VIDEO GAMES, and co-author of three pioneering books on the interactive entertainment industry—including CREATING INTERNET ENTERTAINMENT. She is also co-founder of Novy Unlimited and CEO of Kaleidospace, LLC (dbaIndiespace), providing curriculum development and consulting services for corporations, educators, and creative professionals in games, music, film, education, and technology.Novak served as director of the Game Art & Design and Media Arts & Animation programs at the Art Institute Online and has taught game courses at UCLA, Art Center College of Design, DeVry University, Westwood College, ITT Technical Institute, and the Academy of Entertainment & Technology at Santa Monica College. She holds a B.A. in mass communication/business administration from UCLA and an M.A. in communication management from the Annenberg School at USC. She also serves on the Online Gameplay Committee for the Academy of Interactive Arts &Sciences and has served on the executive boards of the International Game Developers Association (Los Angeles) and Women in Games International. An accomplished composer and performer, Novak was chosen as one of the 100 most influential people in technology by MicroTimesmagazine and has been profiled by CNN, Billboard Magazine, the Sundance Channel, Daily Variety, and the Los Angeles Times.

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Table of Contents

Ch. 1 Historical elements : how did we get here? 2
Ch. 2 Player elements : who plays and why? 34
Ch. 3 Game elements : what are the possibilities? 64
Ch. 4 Storytelling : creating the narrative 110
Ch. 5 Characters : creating the identity 144
Ch. 6 Gameplay : creating the experience 176
Ch. 7 Levels : creating the world 202
Ch. 8 Interface : creating the connection 224
Ch. 9 Audio : creating the atmosphere 259
Ch. 10 Roles & responsibilities : developing the team 292
Ch. 11 Production & management : developing the process 328
Ch. 12 Marketing & maintenance : developing the community 368
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