Game Development Essentials: Online Game Development / Edition 1 by Rick Hall, Jeannie Novak | | 9781418052676 | Paperback | Barnes & Noble
Game Development Essentials: Online Game Development / Edition 1

Game Development Essentials: Online Game Development / Edition 1

by Rick Hall, Jeannie Novak
     
 

ISBN-10: 1418052671

ISBN-13: 9781418052676

Pub. Date: 04/15/2008

Publisher: Cengage Learning

With an innovative, business-model approach, Game Development Essentials: Online Game Development provides the essentials needed to achieve long-term success with Massively Multiplayer Online Games (MMOGs). This book takes a significant and valuable departure from traditional game development books by addressing MMOG development as a complex, multi-faceted,

Overview

With an innovative, business-model approach, Game Development Essentials: Online Game Development provides the essentials needed to achieve long-term success with Massively Multiplayer Online Games (MMOGs). This book takes a significant and valuable departure from traditional game development books by addressing MMOG development as a complex, multi-faceted, service-oriented business, instead of focusing solely on technical, artistic, or design techniques. The resulting multi-dimensional focus allows readers to design their game and organize their development process with the entire business in mind. Coverage includes the key differences between single player games and MMOGs, as well as how the various components of the development process, such as the business model, marketing plan, gaming community and technical constraints, influence one another and determine the success of the MMOG.

Product Details

ISBN-13:
9781418052676
Publisher:
Cengage Learning
Publication date:
04/15/2008
Series:
Game Development Essentials Series
Edition description:
New Edition
Pages:
288
Product dimensions:
3.11(w) x 3.82(h) x 0.31(d)

Table of Contents

Part I: Setup Looking At The Big Picture Chapter 1 History: Where Did Massively Multiplayer Online Games Come From? Chapter 2 Constraints: Understand The Issues Before Starting A Design Chapter 3 Organization: Dont Start Working Without First Making A Plan Part II: Development Transforming A Game Into A Lifestyle Chapter 4 Content: General Design Philosophies And Goals Chapter 5 Vision: Crafting A Personality And Avoiding The Cliches Chapter 6 Spin: Designing With Community, Marketing, And Business Part III: Launch It Isnt A Game Anymore. Now Its A Business Chapter 7 Live!: So Your Game Has Launched. Now What? Chapter 8 Communities: Navigating The Feedback Of Thousands Chapter 9 Endgame: Where Is It All Going And When Will It End?

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