Game Development Principles

Game Development Principles

by Alan Thorn
     
 

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GAME DEVELOPMENT PRINCIPLES is the ideal how-to reference covering the theory and concepts of game development—the fundamentals that all game developers need to know. Cutting through the typical industry jargon and demystifying the sometimes confusing and intimidating development industry, this book eases the path for new and aspiring developers. Through clear

Overview

GAME DEVELOPMENT PRINCIPLES is the ideal how-to reference covering the theory and concepts of game development—the fundamentals that all game developers need to know. Cutting through the typical industry jargon and demystifying the sometimes confusing and intimidating development industry, this book eases the path for new and aspiring developers. Through clear explanations and helpful examples, veteran developer Alan Thorn dispels the fog, shedding light on those topics that matter most. Each chapter focuses on a key set of development concepts, including technical topics such as gamma correction and color adjustment, and graphics topics such as materials, textures, and more. Through a variety of illustrations, case studies, and examples, all your questions about development fundamentals will be answered in a friendly, easy-to-grasp way. And you'll finish GAME DEVELOPMENT PRINCIPLES with a clear and confident understanding of game development's core concepts.

Product Details

ISBN-13:
9781285427065
Publisher:
Cengage Learning PTR
Publication date:
05/30/2013
Sold by:
CENGAGE LEARNING
Format:
NOOK Book
File size:
6 MB

Meet the Author


Alan Thorn is a London-based game developer, freelance programmer, and author with more than 13 years of industry experience. He founded the game studio Wax Lyrical Games in 2010 and is the creator of the award-winning game Baron Wittard: Nemesis of Ragnarok. He is the author of ten video training courses and thirteen books on game development, including Practical Game Development with Unity and Blender and UDK Game Development. Alan has worked freelance on more than 500 projects, including games, simulators, kiosks, serious games, and augmented reality software for game studios, museums, and theme parks worldwide. He is currently working on an upcoming 2D-adventure game, Mega Bad Code, for desktop computers and mobile devices.

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