Game Graphics in C++

Game Graphics in C++

by Len Dorfman
     
 
Intermediate- and advanced-level C graphics and animation programmers who want to crank their skills up a notch will find here everything they need to start programming re-usable graphics objects for dazzling animation and special effects using C++. The included disk is packed with useful material, including demonstration programs and a complete C++ graphics library.

Overview

Intermediate- and advanced-level C graphics and animation programmers who want to crank their skills up a notch will find here everything they need to start programming re-usable graphics objects for dazzling animation and special effects using C++. The included disk is packed with useful material, including demonstration programs and a complete C++ graphics library. Programming guru Len Dorfman provides complete documentation explaining how readers can exploit the object-oriented programming features of C++ in their own graphics programming. He covers crucial animation techniques such as sprite movement and collision detection. Up to date for the latest version of Borland C++, this book/disk package is compatible with any DOS-equipped PC with a VGA graphics board.

Product Details

ISBN-13:
9780079119513
Publisher:
McGraw-Hill Companies, The
Publication date:
06/01/1995
Edition description:
BK&DISK
Pages:
448
Product dimensions:
7.37(w) x 9.24(h) x 0.94(d)

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