Game Interface Design

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Overview

"Game Interface Design" reveals design principles and techniques that enable the reader to create aesthetic and easy to use, front-end menus and in-game interfaces. The reader learns how to blend smooth functionality with stunning visuals. Standards and goals for measuring the success of an interface are presented and explained. A clear understanding of what makes a good interface can help game designers in their quest for the ultimate interface design. This book discusses principles and ideas that help the reader to design elegant interfaces. Many visual examples are provided to clearly illustrate these principles. Real world tutorials are provided to show how these principles can be applied in an actual video game interface

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Product Details

  • ISBN-13: 9781592005932
  • Publisher: Cengage Learning
  • Publication date: 12/28/2004
  • Edition description: New Edition
  • Pages: 232
  • Product dimensions: 9.18 (w) x 7.42 (h) x 0.64 (d)

Meet the Author

Brent has worked in the video game industry for over seven years both as an art director and a project manager. He has mastered the art of game project management and art direction, managing large teams with up to 27 members, and successfully managing two very diverse projects simultaneously. Brent has experience directing projects on multiple platforms, ranging from Game Boy Color to GameCube. While managing teams, he had responsibilities over wage increases, employment termination, project estimates, and even co-designed several games. He served as the liaison between developer and the publisher on each project. In addition to his leadership abilities, Brent is a talented artist who contributes greatly to production on his projects. With a bachelor's degree in graphic design from Brigham Young University, Brent has been responsible for the interface design on many successful games. His designs not only look good but also are easy to navigate. Brent has also founded and directed several video game development studios. He currently is the art director at Wahoo Studios. He runs a busy and successful art studio named Bla-Dam Studios and is a co-owner of Furious Games.

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Table of Contents

1. Introduction to Game Development 2. Planning Menu Flow 3. The Look and Feel of Your Interface 4. Basic Design Principles 5. Console or PC? 6. Button States 7. Creating a Focal Point 8. Using Text in Your Interface 9. Technical Requirements and Tricks 10. Tools of the Trade 11. Using Animation 12. Icons, Icons, Icons 13. Designing the HUD 14. Tutorial # 1 Designing an Interface 15. Tutorial # 2 ICreating an Interactive Mock-Up

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