The Game Maker's Apprentice: Game Development for Beginners / Edition 1

The Game Maker's Apprentice: Game Development for Beginners / Edition 1

by Jacob Habgood, Mark Overmars
     
 

ISBN-10: 1590596153

ISBN-13: 9781590596159

Pub. Date: 07/09/2006

Publisher: Apress

The Game Makers Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be

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Overview

The Game Makers Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to developing games that are more fun to play.

Game Maker allows games to be created using a simple drag-and-drop interface, so you don’t need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl.

The authors include the creator of the Game Maker tool and a former professional game programmer, so you’ll glean understanding from their expertise. The book also includes supplementary materials (on Apress.com) containing Game Maker software and all of the game projects that are created in the book—plus a host of professional-quality graphics and sound effects that you can use in your own games.

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Product Details

ISBN-13:
9781590596159
Publisher:
Apress
Publication date:
07/09/2006
Edition description:
1st ed. 2006. Corr. 3rd printing 2007
Pages:
336
Product dimensions:
7.00(w) x 10.00(h) x 1.00(d)

Table of Contents

Ch. 1Welcome to Game Maker3
Ch. 2Your first game : devilishly easy9
Ch. 3More actions : a galaxy of possibilities41
Ch. 4Target the player : it's fun being squished65
Ch. 5Game design : interactive challenges85
Ch. 6Inheriting events : mother of pearl101
Ch. 7Maze games : more cute things in peril127
Ch. 8Game design : levels and features149
Ch. 9Cooperative games : flying planes169
Ch. 10Competitive games : playing fair with tanks191
Ch. 11Game design : balance in multiplayer games211
Ch. 12GML : become a programmer225
Ch. 13Clever computers : playing tic-tac-toe245
Ch. 14Intelligent behavior : animating the dead259
Ch. 15Final words291

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