Game Modeling Using Low Polygon Techniques / Edition 1

Game Modeling Using Low Polygon Techniques / Edition 1

5.0 1
by Chad Walker
     
 

ISBN-10: 1584500557

ISBN-13: 9781584500551

Pub. Date: 08/22/2001

Publisher: Cengage Learning

The multi-billion dollar computer game industry is growing at an incredible rate, and the competition to produce real-time games with faster, more realistic effects is fierce. Mastering real-time issues is a challenge for even the most seasoned developers, but one essential tool for overcoming real-time problems is to use low polygon models. The Art of Low Polygon

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Overview

The multi-billion dollar computer game industry is growing at an incredible rate, and the competition to produce real-time games with faster, more realistic effects is fierce. Mastering real-time issues is a challenge for even the most seasoned developers, but one essential tool for overcoming real-time problems is to use low polygon models. The Art of Low Polygon Count Modeling teaches modelers how to create game-ready 3D models using any 3D application. Through step-by-step instructions, modelers learn the necessary skills, organizational techniques, and most effective ways to use 3D applications to create low poly models. Tutorials and "how-to" guidelines, teach users modeling techniques from the initial sketch phase to final development.

Product Details

ISBN-13:
9781584500551
Publisher:
Cengage Learning
Publication date:
08/22/2001
Series:
Charles River Media Graphics Series
Edition description:
BK&CD-ROM
Pages:
400
Product dimensions:
7.37(w) x 9.20(h) x 1.05(d)

Table of Contents

Concept Art: Tools of the Trade, Time to Sketch It, Male and Female Figures, Cartoon Characters, Animals and Creatures, Vehicles, Nature, Cover Designs, Conclusions, Modeling in 3D: Modeling Techniques, Tools/Software, What is L.O.D. Testing?, Modeling the Figures (Barbarian, Lady Marine, Civil War Soldier, Human Hand), Modeling Cartoon Characters, Modeling Animals and Creatures, Modeling Vehicles, Modeling Nature, Review of Modeling, Textures: Introduction, Tools for Texturing, Getting and Using Textures, Texturing Figures(Barbarian, Lady Marine, Civil War Soldier, Human Hand), Texturing Cartoon Characters (Hero, Villain, Weapon), Texturing Vehicles (Car, Hi-tech Van, Mechanical Warrior), Texturing Nature (Tree, Plant, Flower), Final Note on Texturing, U.V. Mapping Coorindates: What are U.V. Mapping Coorindates, Tools of the Trade, Maps and Placement, U.V. Mapping Male and Female Figures (Barbarian, Lady Marine, Civil War Soldier, Human Hand), U.V. Mapping Animals and Creatures (Horse, Stegosaurus), U.V. Mapping Vehicles (Car, Hi-tech Van, Mechanical Warrior), U.V. Mapping Nature (Tree, Plant, Flower), Conclusion, Final Assignments: Putting it All Together, Doing Your Own Character, Check list of What to Do, Conclusion.

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Game Modeling Using Low Polygon Techniques 5 out of 5 based on 0 ratings. 1 reviews.
Guest More than 1 year ago
I have been attempting to learn the trait of 3D game modeling for several months now and finally came across a book that solves my problems. This book has very easy step by step instructions, with extremely helpful pictures. They even give you all the models and textures on the CD! If you're looking for a book to further your skills or are a newby to the game modeling world then this book should be your first pick!