The Game of Sunken Places

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Overview

When Brian and Gregory receive an invitation to stay at a distant relative’s strange mansion . . . well, they should know better than to go. Trips to distant relatives’ strange mansions rarely go well. And this mansion is even stranger than most. Uncle Max doesn’t really know what century he’s in. The butler boils socks. And the attic houses the Game of Sunken Places.

Is the Game of Sunken Places an ordinary board game? Hardly! The Game of Sunken Places looks like a board game. ...

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2005 AudioCD Good Audio Book 6 AUDIO CDs withdrawn from the library collection, polished for your satisfaction for a worthwhile set. Clean CDs help ensure a smooth listening ... experience. In the clamshell case with some library marking to the box and the CDs. The CDs are in an individual slots, protected and clear sounding. Enjoy this Audio CD performance. Read more Show Less

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The Game Of Sunken Places

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Overview

When Brian and Gregory receive an invitation to stay at a distant relative’s strange mansion . . . well, they should know better than to go. Trips to distant relatives’ strange mansions rarely go well. And this mansion is even stranger than most. Uncle Max doesn’t really know what century he’s in. The butler boils socks. And the attic houses the Game of Sunken Places.

Is the Game of Sunken Places an ordinary board game? Hardly! The Game of Sunken Places looks like a board game. And most of the time it acts like a board game. But from the moment Brian and Gregory start playing, they are caught up in an adventure that goes far beyond the board. Soon the boys are dealing with attitudinal trolls, warring kingdoms, and some very starchy britches.

Luckily, Brian and Gregory have wit, deadpan observation, and a keen sense of adventure on their side. In this fantastic, fun, and funny novel, M. T. Anderson takes both his characters and his readers to a small, obscure corner of Vermont that they’ll never, ever forget.

When two boys stay with an eccentric relative at his mansion in rural Vermont, they discover an old-fashioned board game that draws them into a mysterious adventure.

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Editorial Reviews

Publishers Weekly
In a starred review, PW wrote, "Dexterously juggling a seemingly impossible profusion of elements, the author builds to a climactic series of surprises that, exploding like fireworks, will almost certainly dazzle readers." Ages 9-12. (Sept.) Copyright 2006 Reed Business Information.
VOYA
Joan Aiken meets Douglas Adams in this well-done, humorous fantasy from the talented author of Burger Wuss (Candlewick, 1999/VOYA December 1999) and Feed (2002/VOYA December 2002). Gregory Buchanan, a headlong sort of boy much given to spouting nonsense, gets an invitation to spend some time in Vermont with his eccentric uncle, Max, and his cousin, Prudence. He asks his decidedly more cautious friend, Brian, to come with him. Uncle Max lives in a Victorian mansion that readers soon discover is shunned by the locals, and he both dresses and requires the boys to dress in Victorian-era costume. Soon Gregory and Brian find themselves hip deep in a mysterious, scary, and ancient game played by supernatural opponents. They spend several days tramping through the wilds of rural Vermont, vanquishing—and sometimes befriending—monsters, discovering secret underground cities, and generally fleeing for their lives. What makes this novel special is Anderson's skill at wordplay. Gregory is given to all sorts of bizarre and off-kilter statements, for example, as when he claims that his uncle "lives in kind of a different world from the rest of us. You know? The kind of world where electricity is a lot of invisible spiders. The kind of world where there's organ music that gets louder when he eats refined sugar." Although somewhat arbitrary and picaresque in its structure, the novel never ceases to entertain, and the ending is genuinely unexpected. The book should strongly appeal to any teen interested in an original fantasy adventure. VOYA Codes 4Q 4P M J (Better than most, marred only by occasional lapses; Broad general YA appeal; Middle School, defined as grades 6 to 8; Junior High, definedas grades 7 to 9). 2004, Scholastic, 272p., Ages 11 to 15.
—Michael Levy
Children's Literature
Thirteen-year-old Gregory Buchanan receives a letter from his Uncle Max and tells his friend Brian, Uncle Max "lives in kind of a different world from the rest of us." Gregory and Brian discover just how different that world is when they accept Maximiliam Grendle's invitation to visit. The two boys discover a game board in the nursery and are swept into competition. But who is their competitor? There are no apparent rules to this Game, either. The mysterious and frightening Jack Stimple gives pointers, but refuses to reveal the rules. The Game takes the boys to fantastic places in the woods around Grendle Manor: Clock Corner, the Petroglyph Wall, Fundridge's Folly. They encounter an axe-wielding troll named Kalgrash, an ogre called Snarth, and a tiny man, Wee Sniggleping. As the boys advance in the Game, additional locations on the game board appear and they discover the mythical people for whom they compete. Loaded with suspense and adventure, this fantasy will appeal to both boys and girls. 2004, Scholastic Press, Ages 9 to 13.
—Mary Loftus
School Library Journal
Gr 5-9-Thirteen-year-olds Brian Thatz and Gregory Buchanan accept a cryptic invitation to visit Gregory's weird Uncle Max and cousin Prudence in Vermont. Uncle Max, a Victorian-era throwback, greets them in a horse-drawn carriage and dispatches them to his creepy old manor house. Once there, he burns the boys' luggage and everything in it, forcing them into the heavy tweed knickerbockers and starched shirt collars he prefers. Then an all-consuming game begins, though the hapless boys are not informed of it. It subjects them to every fiend Anderson can imagine, from bridge trolls and ogres to nefarious man-monsters in billowing cloaks. The boys are confused, and readers are likely to be as well. Anderson's prose is deliberately disorienting and chaotic, and his characters are quick-witted and engaging. This is an action-packed adventure, but the convoluted story line, abrupt scene changes, and unstable landscape will not be everyone's cup of tea.-Catherine Threadgill, Charleston County Public Library, SC Copyright 2004 Reed Business Information.
Kirkus Reviews
When wise-cracking Gregory and brainy Brian go to Vermont to visit Gregory's "strange . . . [p]robably insane" Uncle Max, they "couldn't know what an adventure it would be." Once at Grendle Manor and properly clad in knickerbockers, the two boys find a mildewed game board-the eponymous Game of Sunken Places-that mirrors the local landscape and takes on a real and potentially lethal life of its own. A sinister stranger, a genial troll, a fussy, very non-human game coordinator, and numerous monsters variously aid and block their progress through the game, which, it seems, is central to a cosmic contest between two spirit races. Sound confusing? It is, and purposely so. Gregory and Brian bumble and puzzle their way along with the reader, gradually discovering the many overlaid constructs and realities that make up the game. As with so many games, the fun of the novel is not in the ending but in the getting there, and readers willing to suspend every ounce of disbelief will be rewarded by this smart, consciously complex offering that never panders to its middle-grade audience. (Fiction. 10-14)
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Product Details

  • ISBN-13: 9780307282217
  • Publisher: Random House Audio Publishing Group
  • Publication date: 1/1/2005
  • Format: CD
  • Edition description: Unabridged
  • Age range: 9 - 12 Years

Meet the Author

M. T. Anderson is the author of several distinguished picture books, including Handel, Who Knew What He Liked, illustrated by Kevin Hawkes, named an American Library Association Notable Children's Book and a Boston Globe-Horn Honor Book, and The Serpent Came to Gloucester, illustrated by Bagram Ibatoulline, a Junior Library Guild Selection. He is also the author of several young adult novels, including FEED, a National Book Award Finalist and winner of the Los Angeles Times Book Prize.
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Customer Reviews

Average Rating 4
( 39 )
Rating Distribution

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4 Star

(11)

3 Star

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2 Star

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See All Sort by: Showing 1 – 20 of 39 Customer Reviews
  • Anonymous

    Posted July 2, 2013

    Oshawatt

    He slinks in. ((And im back..xD

    0 out of 1 people found this review helpful.

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  • Anonymous

    Posted June 30, 2013

    Zedmon

    Springs for the berries

    0 out of 1 people found this review helpful.

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  • Anonymous

    Posted June 28, 2013

    Keldeo

    "Ello everyone! I noticed that everyone got bored so I came back!'

    0 out of 1 people found this review helpful.

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  • Anonymous

    Posted June 17, 2013

    Sedrick

    Hello

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  • Anonymous

    Posted June 15, 2013

    Wells

    Anyone on?

    0 out of 1 people found this review helpful.

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  • Anonymous

    Posted June 14, 2013

    Game Game

    Come one come all! To the wisdom games ill give you one week to answer a question. At uxie res. 7 to get the first question.have fun!

    0 out of 1 people found this review helpful.

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  • Anonymous

    Posted June 29, 2013

    KING

    WHAT DID I MISS NIG<_>GAS

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  • Anonymous

    Posted June 14, 2013

    Slasher

    ...

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  • Anonymous

    Posted June 14, 2013

    Gavin

    Okay then lets go! *runs there*

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  • Anonymous

    Posted June 21, 2013

    Sylveon to anyone

    Can we move thars a guy thats lockt out.

    0 out of 1 people found this review helpful.

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  • Anonymous

    Posted June 20, 2013

    Charcoal

    5@55(35@(3...

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  • Anonymous

    Posted June 13, 2013

    Wells' Pikachu

    Is borde.

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  • Anonymous

    Posted June 30, 2013

    Pikachu is

    BACK LOST MY NOOK!!!

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  • Anonymous

    Posted June 29, 2013

    To king

    Well i wrote your full name on Ryley's DEATH NOTE sucka!~Suicune. &#9834 &#9835 &#9836 &#9837

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  • Anonymous

    Posted June 11, 2013

    Rose

    *rolls eyes*

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  • Anonymous

    Posted June 18, 2013

    Shinx

    He laid down.

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  • Anonymous

    Posted June 29, 2013

    Ryley

    She looks at the sky quietly.

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  • Anonymous

    Posted June 30, 2013

    Emma

    "Aaahh!"

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  • Anonymous

    Posted June 30, 2013

    WELLS TO ALL

    WE ARE MOVING TO PIPLUP ALL RESULTS!!! JT AND ARKIM ARE LOCKED OUT!! SEE YOU THERE!

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  • Anonymous

    Posted June 12, 2013

    Katie

    Thats ok Jt. Theres google and you could just ask us to help you.

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