This collection of papers is an outgrowth of the 'Game Practice I' conference. The overall content of this book is firmly rooted in existing game theory.
Much experimental and observational evidence demonstrates that there is a large gap between theory and 'practice'. There is no doubt that theory is nonetheless needed, and that it has to be developed. At the same time there is a risk of sterile developments if theory is not fed by challenges coming from confronting the real world. In this respect, the editors' feelings are that there is now a need for a better balance between theory and applications. The kind of considerations sketched above gave birth to the idea of organizing a series of meetings to stimulate research in game theory which seeks a more direct connection with real world problems.
Most of the contributions can be roughly classified into four groups: political applications, problems of cost/reward sharing, economic applications, and experiments.
The collection is relevant to academics working in game theory and related topics such as management, decision theory and industrial organization.
Preface. 1. Some Tips Concerning Application of Game Theory to Real Problems; M. Maschler. 2. Game Theory as a Tool for Market Design; A.E. Roth. 3. On the Exploitation of Casino Games: How to Distinguish Between Games of Chance and Games of Skill? P. Borm, B. van der Genutgen. 4. Agreement Through Threats: The Northern Ireland Case; S.J. Brams, J.M. Togman. 5. The Dutch DCS-1800 Auction; E. van Damme. 6. Bird's Tree Allocations Revisited; V. Feltkamp, et al. 7. How to Share Railways Infrastructure Costs? V. Fragnelli, et al. 8. Why punish? Norms and Revenge in an Experimental Game; U. Gneezy, A. Stoler. 9. A Game-Theoretical Perspective for the Detection of Tacit Collusion; M. Grillo. 10. Structural Estimation of Auction Models; H. Hong, M. Shum. 11. A Multiplicative Variant of the Shapley Value for Factorizing the Risk of Disease; M. Land, O. Gefeller. 12. Experiments on Auctions with Random Prizes and EU/non-EU Bidders; L. Parisio. 13. Dynamic Games and Oligopoly Models of Technological Innovation. 14. The Structure of Fair-Division Problems and the Design of Fair-Negotiation Procedures; M.G. Raith. 15. Effectivity Functions and Parliamentary Governance Structures; S. Vannucci. 16. Sequential Production Situations and Potentials; M. Voorneveld, et al. 17. Approximate Envy-Fee Procedures; D.-Z. Zeng. Index.