The Game Production Handbook / Edition 2

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Overview

The Game Production Handbook, Second Edition presents information that a producer, lead, or studio manager needs to know in order to successfully develop a game from concept to gold master. The general game development topics such as pre-production, production, testing, and code release are covered, along with more specific topics such as how to organize voice-over and mo-cap shoots, creating cinematics, working with marketing, localizations, working with external contractors, writing documentation, and project management practices. New material includes additional information on project and personnel management, new technologies, online gaming issues and middleware, and updated examples from next-generation games. It includes new interviews with industry experts who discuss insider knowledge and real world examples of what works and what doesn’t work in game development. A fictitious game project is used to fully illustrate the production cycle, documentation, and other production concepts. The book has a CD-ROM that includes all the templates/forms, so anyone can immediately apply the principles discussed in the book. An Instructor Resource Kit is available for use as a textbook.
(eBook version does not include the CD-ROM)
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Product Details

  • ISBN-13: 9781934015407
  • Publisher: Jones & Bartlett Learning
  • Publication date: 8/30/2008
  • Edition description: 2E
  • Edition number: 2
  • Pages: 482
  • Product dimensions: 7.20 (w) x 9.10 (h) x 1.10 (d)

Meet the Author

Heather Chandler has been involved with game production since 1996. She recently founded Media Sunshine, Inc., a company which provides game development consulting services to developers, publishers, and vendors. Prior to the creation of MSI, Heather held various production roles at Ubisoft, Electronic Arts, and Activision, where she shipped over 30 games. She is the author of The Game Localization Handbook (Charles River Media, 2004) and has published several other articles on game development and production, including three chapters in Secrets of the Game Business, Second Edition (Charles River Media, 2005). For more information, please visit www.mediasunshine.com.
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Table of Contents

Part 1:  General Production
Chapter 1:  Overview of Pre-Production, Production, Code Release
Chapter 2:  Roles on the Team Part 2:  Managing People
Chapter 3:  Picking Good Project Leads
Chapter 4:  Effective Written and Spoken Communication
Chapter 5:  Interpersonal Relationships
Chapter 6:  Training Team MembersPart 3: Managing Projects
Chapter 7:  Project Management Overview
Chapter 8:  Running Efficient Meetings
Chapter 9: Managing Teams
Chapter 10:  Different Game Development ModelsPart 4:  Production Cycle
Chapter 11:  Budgets and Schedules
Chapter 12:  Asset Management
Chapter 13:  Design
Chapter 14:  Art
Chapter 15:  Engineering
Chapter 16:  QA
Chapter 17:  Code Releasing Part 5:  Other Production Information
Chapter 18:  Cinematics
Chapter 19:  Sound
Chapter 20: Mo-Cap
Chapter 21:  Localization
Chapter 22:  Contracts and Negotiations
Chapter 23:  External Vendors
Chapter 24: Marketing and PR Appendix:  Suggested Reading
Appendix:  Game Convention and Resource
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