The Game Production Handbook / Edition 2

The Game Production Handbook / Edition 2

by Heather Maxwell Chandler
     
 

ISBN-10: 1934015407

ISBN-13: 9781934015407

Pub. Date: 08/30/2008

Publisher: Jones & Bartlett Learning

The Game Production Handbook, Second Edition presents information that a producer, lead, or studio manager needs to know in order to successfully develop a game from concept to gold master. The general game development topics such as pre-production, production, testing, and code release are covered, along with more specific topics such as how to organize voice-over

Overview

The Game Production Handbook, Second Edition presents information that a producer, lead, or studio manager needs to know in order to successfully develop a game from concept to gold master. The general game development topics such as pre-production, production, testing, and code release are covered, along with more specific topics such as how to organize voice-over and mo-cap shoots, creating cinematics, working with marketing, localizations, working with external contractors, writing documentation, and project management practices. New material includes additional information on project and personnel management, new technologies, online gaming issues and middleware, and updated examples from next-generation games. It includes new interviews with industry experts who discuss insider knowledge and real world examples of what works and what doesn’t work in game development. A fictitious game project is used to fully illustrate the production cycle, documentation, and other production concepts. The book has a CD-ROM that includes all the templates/forms, so anyone can immediately apply the principles discussed in the book. An Instructor Resource Kit is available for use as a textbook.

Product Details

ISBN-13:
9781934015407
Publisher:
Jones & Bartlett Learning
Publication date:
08/30/2008
Edition description:
2E
Pages:
482
Product dimensions:
7.20(w) x 9.10(h) x 1.10(d)

Table of Contents

Part 1:  General Production
Chapter 1:  Overview of Pre-Production, Production, Code Release
Chapter 2:  Roles on the Team

Part 2:  Managing People
Chapter 3:  Picking Good Project Leads
Chapter 4:  Effective Written and Spoken Communication
Chapter 5:  Interpersonal Relationships
Chapter 6:  Training Team Members

Part 3: Managing Projects
Chapter 7:  Project Management Overview
Chapter 8:  Running Efficient Meetings
Chapter 9: Managing Teams
Chapter 10:  Different Game Development Models

Part 4:  Production Cycle
Chapter 11:  Budgets and Schedules
Chapter 12:  Asset Management
Chapter 13:  Design
Chapter 14:  Art
Chapter 15:  Engineering
Chapter 16:  QA
Chapter 17:  Code Releasing

Part 5:  Other Production Information
Chapter 18:  Cinematics
Chapter 19:  Sound
Chapter 20: Mo-Cap
Chapter 21:  Localization
Chapter 22:  Contracts and Negotiations
Chapter 23:  External Vendors
Chapter 24: Marketing and PR

Appendix:  Suggested Reading
Appendix:  Game Convention and Resource

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