Game Programming All in One / Edition 3

Game Programming All in One / Edition 3

4.5 2
by Jonathan S. Harbour
     
 

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ISBN-10: 1598632892

ISBN-13: 9781598632897

Pub. Date: 10/23/2006

Publisher: Cengage Learning


Game Programming All in One, 3rd Edition provides a fun learning experience on how to program 2D-based games with C using the cross-platform, open-source Allegro game library. Artwork will be provided by real-world animators. Several high-quality sample games will be featured and developed. A focused and to-the-point book, it concentrates on the important

Overview


Game Programming All in One, 3rd Edition provides a fun learning experience on how to program 2D-based games with C using the cross-platform, open-source Allegro game library. Artwork will be provided by real-world animators. Several high-quality sample games will be featured and developed. A focused and to-the-point book, it concentrates on the important tasks--building gameplay, not a graphics demo. It speaks to the aspiring game programmer who is looking to break into the game industry. By covering cross-platform tools, this book reaches out to a wide audience, covering the most important game programming topics. A new addition to this latest edition is the coverage of multiplayer programming using cross-platform libraries that work with Allegro.

Product Details

ISBN-13:
9781598632897
Publisher:
Cengage Learning
Publication date:
10/23/2006
Edition description:
New Edition
Pages:
832
Sales rank:
1,266,547
Product dimensions:
7.30(w) x 9.00(h) x 2.10(d)

Related Subjects

Table of Contents


Part One: Introduction To Cross-Platform Programming Chapter 1: Demystifying Game Development Chapter 2: Getting Started with Dev-C++ and Allegro Chapter 3: Basic 2D Graphics Programming with Allegro Chapter 4: Writing Your First Allegro Game Chapter 5: Programming The Keyboard, Mouse, and Joystick Part Two: 2D Game Design and Programming Chapter 6: Introduction To Game Design Chapter 7: Basic Bitmap Handling and Blitting Chapter 8: Basic Sprite Programming: Drawing Scaled, Flipped, Rotated, Pivoted, and Translucent Sprites Chapter 9: Advanced Sprite Programming: Compiled Sprites, Collision Detection, and Animation Chapter 10: Timers, Interrupt Handlers, and Multi-threading Chapter 11: Programming Tile-Based Scrolling Backgrounds Using MappyAL Chapter 12: Creating A Game World: Editing Tiles and Levels Chapter 13: Creating a Tile-Based Scrolling Arcade Game Part Three: Taking It To The Next Level Chapter 14: Mastering The Audible Realm: Allegro's Sound Support Chapter 15: Using Data Files To Store Game Resources Chapter 16: Multiplayer Programming Using TCP/IP Sockets Chapter 17: Enhancing Gameplay with Artificial Intelligence Chapter 18: Basic 3D Graphics Programming Using AllegroGL Chapter 19: Publishing Your Game Part Four: Appendices Appendix A: Useful Tables Appendix B: Numbering Systems: Binary and Hexadecimal Appendix C: Recommended Books and Web Sites

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Game Programming All in One 4 out of 5 based on 0 ratings. 1 reviews.
Guest More than 1 year ago
This book is a great start for video game programmers. It uses an Allegro gaming library which gives you nearly unlimited possibilities in game development for 2d games. Some of it is difficult to follow along with, and you need a specific C++ compiler of your own. Other than that I recommend this book to all.