Game Programming for Teens, Third Edition / Edition 3

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Overview

Do you enjoy playing video games and want to learn how to create your own? "Game Programming for Teens, Third Edition" shows you how to design and develop a complete video game from start to finish, no prior programming knowledge required. You'll begin by learning the basics of BlitzMax, a simple cross-platform game programming language that can be used on Windows, Mac, or Linux operating systems. Once you understand how to write the programming code, you'll begin to incorporate all the graphical elements of games including varying colors, loading and displaying images, and creating scrolling backgrounds. Finally, you'll learn how to add sound and music, use keyboard input codes, and even integrate artificial intelligence. New skills are taught step-by-step, and each chapter builds upon the techniques you learned in the previous, so by the end of the book you'll have built your very own fully functioning video game. And the CD-ROM contains all the source code, art and sound files, and demo versions of BlitzMax and the other programs used in the book. So don't just play video games, build your own, with "Game Programming for Teens, Third Edition!"

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Product Details

  • ISBN-13: 9781598635188
  • Publisher: Cengage Learning
  • Publication date: 8/14/2008
  • Series: Computer Game and Simulation Programming Series
  • Edition description: New Edition
  • Edition number: 3
  • Pages: 349
  • Sales rank: 247,454
  • Product dimensions: 7.30 (w) x 9.10 (h) x 1.00 (d)

Meet the Author

Maneesh Sethi is a student at Stanford University in Palo Alto, California. As a high-school student, Sethi founded Standard Design, a web-site design company. He is the author of Game Programming For Teens, first and second editions, and Web Design For Teens. Sethi lectures on game programming topics at conferences across the country and has been a guest on G4TechTV. Visit his web site at www.maneeshsethi.com.

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Table of Contents

Part I: The Basics of BASIC; 1. Getting Started; 2. Getting to Know BASIC; 3. Loops, Functions, Arrays, and Types; 4. The Style Factor; Part II: Getting Graphical; 5. Beginning Graphics; 6. Page Flipping and Pixel Plotting; 7. Animation; 8. Collision Detection; Part III: Completing the Puzzle; 9. Handling Input; 10. Sounds and Music; 11. Artificial Intelligence; 12. The Final Frontier: Invaderz!!!; Part IV: Appendices; A. Scan Code Reference; B. Useful Links; C. What's on the CD;

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Customer Reviews

Average Rating 3.5
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Sort by: Showing all of 3 Customer Reviews
  • Anonymous

    Posted February 20, 2010

    Game Programming for Teens, 3E

    Book is great I have no background in programming. But I am a 3d character modeler. I use highend software and I am working on creating my own games. This tool is great to get your feet wet at learning programming if you have no experience though I have not finished the book it is a great help. Especially when you begin learning game loops and logic to which you do use to have your characters move around and actually do something. Recommend this for a absoloute starting point in programming. Then if you'd like you can pursue other languages that are used in the gaming industry.

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  • Anonymous

    Posted April 27, 2009

    Game Programming for Teens is the perfect book for teens interested in computer video game design.

    Game Programming for Teens is written by a teen for teens. It provides detailed instructions on how to use Blitz plus programming to design your own computer video games. The only drawback is that you will have to pay some additional money (approx. $60) to purchase the Blitz plus software. A trial offer of the software is available for limited usage and is included inside the book.

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  • Anonymous

    Posted December 17, 2009

    No text was provided for this review.

Sort by: Showing all of 3 Customer Reviews

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