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Game Programming Gems

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For the countless tasks involved in creating a game engine there are an equal number of possible solutions. But instead of spending hours and hours trying to develop your own answers, now you can find out how the pros do it! Game Programming Gems is a hands-on, comprehensive resource packed with a variety of game programming algorithms written by experts from the game industry and edited by Mark DeLoura, former software engineering lead for Nintendo of America, Inc. and now the newly appointed editor-in-chief of ...

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Overview

For the countless tasks involved in creating a game engine there are an equal number of possible solutions. But instead of spending hours and hours trying to develop your own answers, now you can find out how the pros do it! Game Programming Gems is a hands-on, comprehensive resource packed with a variety of game programming algorithms written by experts from the game industry and edited by Mark DeLoura, former software engineering lead for Nintendo of America, Inc. and now the newly appointed editor-in-chief of Game Developer magazine. From animation and artificial intelligence to Z-buffering, lighting calculations, weather effects, curved surfaces, mutliple layer Internet gaming, to music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. Game Programming Gems is written in a style accessible to individuals with a range of expertise levels. All of the source code for each algorithm is included and can be used by advanced programmers immediately. For aspiring programmers, there is a detailed tutorial to work through before attempting the code, and suggestions for possible modifications and optimizations are included as well.

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Product Details

  • ISBN-13: 9781584500490
  • Publisher: Cengage Learning
  • Publication date: 8/28/2000
  • Series: Charles River Media Game Development Series
  • Edition description: BK&CD-ROM
  • Pages: 648
  • Product dimensions: 7.26 (w) x 9.46 (h) x 1.74 (d)

Meet the Author

Mark DeLoura is the creator and series editor of the Game Programming Gems series of books. In his role as Vice President of Technology for GreenScreen Interactive, Mark focuses on pushing the boundaries of technology for games and making great games more efficiently. Over his 15+ years in the games industry, Mark has served in a variety of technologyrelated roles at Nintendo, Sony, Ubisoft, Game Developer magazine, and as an independent consultant. He is an adamant believer in sharing and reusing technology, and he believes that everyone should be able to make games. He maintains a website at www.satori.org.

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Table of Contents

Section 1 Programming Techniques Section 2 Mathematics Section 3 Artificial Intelligence Section 4 Polygonol Techniques Section 5 Pixel Effects Section 6 Appendix

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Sort by: Showing all of 4 Customer Reviews
  • Anonymous

    Posted March 23, 2003

    More Than Games

    My cohorts and I develop real time control software for embedded applications running on microcomputers with minimal resources. It turns out that many of the 'gems' in this book are directly usable. As a team building exercise and to increase our software savvy, we take turns presenting mini-seminars on software topics. This book provides many such topics. Recommended, and it's fun.

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  • Anonymous

    Posted November 26, 2001

    Absolutely Right On Track

    This book is not just for game programmers. I work for one the best software development companies in the world as a Sr Software Engineer and this book addresses many software development necessities. I absolutely think this book covers many of the problems you encounter plus it offers a solid foundation for preparing you for things like debugging, logging etc in a very OO fashion. GREAT BOOK, A must have.

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  • Anonymous

    Posted August 31, 2000

    About time something like this was available!

    I was browsing through the current crop of game development books and came across this. I figured it was worth a try, so I bought it - and am I glad I did! I've already used some of the techniques (five so far) in my current development effort and it's saved me countless hours of headaches trying to find the 'optimal way' to handle a few of my problems... If you're seriously into writing games, from the engine level on up, BUY THIS BOOK.

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  • Anonymous

    Posted August 22, 2000

    To the publisher ...

    OpenGL is a graphics library API - not a language.... However - this book is crammed full of good information that you won't find in any other book. Use it as a trusted reference for when you get to the point in your game programming where you ask yourself - How do I....? It's in this book.

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