Game Programming with Unity and C#: A Complete Beginner's Guide
​Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated.
Starting with an introduction to Unity, you'll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You'll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the book explains how to expose script data in the Inspector and the basics of Unity’s serialization system. 
This carefully crafted work guides you through the planning and development of bare bones, simple game projects designed to exercise programming concepts while keeping less relevant interruptions out of the way, allowing you to focus on the implementation of game mechanics first and foremost. Through these example projects, the book teaches input handling, rigidbodies, colliders, cameras, prefab instantiation, scene loading, user interface design and coding, and more.
By the end, you'll have built a solid foundation in programming that will pave your way forward in understanding core C# syntax and fundamentals of object-oriented programming—not just what to type but why it's typed and what it’s really doing. Game Programming with Unity and C# will send you on your way to becoming comfortable with the Unity game engine and its documentation and how to independently seek further information on yet-untouched concepts and challenges.
What You'll Learn
  • Understand the fundamentals of object-oriented computer programming, including topics specifically relevant for games.
  • Leverage beginner-to-intermediate-level skills of the C# programming language and its syntax.
  • Review all major component types of the Unity game engine: colliders and rigidbodies, lights, cameras, scripts, etc.
  • Use essential knowledge of the Unity game engine and its features to balance gameplay mechanics for making interesting experiences. 
Who This Book Is For
Beginners who have no prior experience in programming or game development who would like to learn with a solid foundation that prepares them to further develop their skills.
1135515124
Game Programming with Unity and C#: A Complete Beginner's Guide
​Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated.
Starting with an introduction to Unity, you'll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You'll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the book explains how to expose script data in the Inspector and the basics of Unity’s serialization system. 
This carefully crafted work guides you through the planning and development of bare bones, simple game projects designed to exercise programming concepts while keeping less relevant interruptions out of the way, allowing you to focus on the implementation of game mechanics first and foremost. Through these example projects, the book teaches input handling, rigidbodies, colliders, cameras, prefab instantiation, scene loading, user interface design and coding, and more.
By the end, you'll have built a solid foundation in programming that will pave your way forward in understanding core C# syntax and fundamentals of object-oriented programming—not just what to type but why it's typed and what it’s really doing. Game Programming with Unity and C# will send you on your way to becoming comfortable with the Unity game engine and its documentation and how to independently seek further information on yet-untouched concepts and challenges.
What You'll Learn
  • Understand the fundamentals of object-oriented computer programming, including topics specifically relevant for games.
  • Leverage beginner-to-intermediate-level skills of the C# programming language and its syntax.
  • Review all major component types of the Unity game engine: colliders and rigidbodies, lights, cameras, scripts, etc.
  • Use essential knowledge of the Unity game engine and its features to balance gameplay mechanics for making interesting experiences. 
Who This Book Is For
Beginners who have no prior experience in programming or game development who would like to learn with a solid foundation that prepares them to further develop their skills.
54.99 In Stock
Game Programming with Unity and C#: A Complete Beginner's Guide

Game Programming with Unity and C#: A Complete Beginner's Guide

by Casey Hardman
Game Programming with Unity and C#: A Complete Beginner's Guide

Game Programming with Unity and C#: A Complete Beginner's Guide

by Casey Hardman

eBook1st ed. (1st ed.)

$54.99 

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Overview

​Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated.
Starting with an introduction to Unity, you'll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You'll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the book explains how to expose script data in the Inspector and the basics of Unity’s serialization system. 
This carefully crafted work guides you through the planning and development of bare bones, simple game projects designed to exercise programming concepts while keeping less relevant interruptions out of the way, allowing you to focus on the implementation of game mechanics first and foremost. Through these example projects, the book teaches input handling, rigidbodies, colliders, cameras, prefab instantiation, scene loading, user interface design and coding, and more.
By the end, you'll have built a solid foundation in programming that will pave your way forward in understanding core C# syntax and fundamentals of object-oriented programming—not just what to type but why it's typed and what it’s really doing. Game Programming with Unity and C# will send you on your way to becoming comfortable with the Unity game engine and its documentation and how to independently seek further information on yet-untouched concepts and challenges.
What You'll Learn
  • Understand the fundamentals of object-oriented computer programming, including topics specifically relevant for games.
  • Leverage beginner-to-intermediate-level skills of the C# programming language and its syntax.
  • Review all major component types of the Unity game engine: colliders and rigidbodies, lights, cameras, scripts, etc.
  • Use essential knowledge of the Unity game engine and its features to balance gameplay mechanics for making interesting experiences. 
Who This Book Is For
Beginners who have no prior experience in programming or game development who would like to learn with a solid foundation that prepares them to further develop their skills.

Product Details

ISBN-13: 9781484256565
Publisher: Apress
Publication date: 06/13/2020
Sold by: Barnes & Noble
Format: eBook
File size: 5 MB

About the Author

Casey Hardman has been a programmer and hobbyist game developer for over 8 years. He found inspiration in the capacity for immersion and interactivity provided by games, and has nurtured a passion for video games since he was a child. In his early teens, this interest led him on a journey into the world of programming and game design. He works with the Unity game engine, the Godot game engine, and Web development technologies.

Table of Contents

Part 1: Unity Fundamentals.- Chapter 1: Installation and Setup.- Chapter 2: Unity Basics.- Chapter 3: Manipulating the Scene.- Chapter 4: Parents and their Children.- Chapter 5: Prefabs.- Part 2: Programming Fundamentals.- Chapter 6: Programming Primer.- Chapter 7: Code Blocks and Methods.- Chapter 8: Conditions.- Chapter 9: Working with Objects.- Chapter 10: Working with Scripts.- Chapter 11: Inheritance.- Chapter 12: Debugging.- Part 3: Obstacle Course.- Chapter 13: Obstacle Course Design and Outline.- Chapter 14: Player Movement.- Chapter 15: Death and Respawning.- Chapter 16: Basic Hazards.- Chapter 17: Walls and Goals.- Chapter 18: Patrolling Hazards.- Chapter 19: Wandering Hazards.- Chapter 20: Dashing.- Chapter 21: Designing Levels.- Chapter 22: Menus and UI.- Chapter 23: In-Game Pause Menu.- Chapter 24: Spike Traps.- Chapter 25: Obstacle Course Conclusion.- Part 4: Tower Defense.- Chapter 26: Tower Defense Design and Outline.- Chapter 27: Camera Movement.- Chapter 28: Enemies and Projectiles.- Chapter 29: Towers and Targeting.- Chapter 30: Build Mode UI.- Chapter 31: Building and Selling.- Chapter 32: Play Mode Logic.- Chapter 33: Enemy Logic.- Chapter 34: More Tower Types.- Chapter 35: Tower Defense Conclusion.- Part 5: Physics Playground.- Chapter 36: Physics Playground Design and Outline.- Chapter 37: Mouse-Aimed Camera.- Chapter 38: Advanced 3D Movement.- Chapter 39: Wall Jumping.- Chapter 40: Pulling and Pushing.- Chapter 41: Moving Platforms.- Chapter 42: Joints and Swings.- Chapter 43: Force Fields and Jump Pads.- Chapter 44: Conclusion.
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