Simulation and Game Technology in Medical Education: An Inquiry Into the Effectiveness of New Tools / Edition 2

Simulation and Game Technology in Medical Education: An Inquiry Into the Effectiveness of New Tools / Edition 2

by Roger D Smith
ISBN-10:
0982304021
ISBN-13:
9780982304020
Pub. Date:
06/26/2009
Publisher:
Modelbenders LLC
ISBN-10:
0982304021
ISBN-13:
9780982304020
Pub. Date:
06/26/2009
Publisher:
Modelbenders LLC
Simulation and Game Technology in Medical Education: An Inquiry Into the Effectiveness of New Tools / Edition 2

Simulation and Game Technology in Medical Education: An Inquiry Into the Effectiveness of New Tools / Edition 2

by Roger D Smith

Paperback

$24.95 Current price is , Original price is $24.95. You
$24.95 
  • SHIP THIS ITEM
    Qualifies for Free Shipping
  • PICK UP IN STORE
    Check Availability at Nearby Stores

Overview

"The traditional Halstedian apprenticeship model of 'see one, do one, teach one' is no longer adequate to train surgeons, since good laparoscopic skills cannot be developed by merely watching an expert." - A. Pearson, M.D. This book proposes four hypotheses concerning the impact and acceptance of computer game technologies, virtual reality, and simulation in medical education. It focuses on laparoscopic surgery because of the similarities between that form of surgery and virtual reality systems. The evidence indicates that the following four hypotheses are supported by the medical research literature. Hypothesis 1: Surgical training can be accomplished at a lower cost using virtual reality and game technology-based tools than through existing methods of training. Hypothesis 2: Virtual reality and game technology-based training environments provide better access to representative patient symptoms and allow more repetitive practice than existing forms of training. Hypothesis 3: Virtual reality and game technology-based training environments can reduce the training time required to achieve proficiency in specific procedures. Hypothesis 4: Virtual reality and game technology-based training can reduce the number of medical errors caused by residents and surgeons learning to perform new procedures. The strong evidence collected in this study indicates that game-based systems are becoming much more accepted in medical education and that the technical limitations that existed when these devices were first introduced are being overcome. "There is no excuse for the surgeon to learn on the patient." - William Mayo, 1927

Product Details

ISBN-13: 9780982304020
Publisher: Modelbenders LLC
Publication date: 06/26/2009
Series: Military and Medical Simulation , #3
Edition description: 2nd ed.
Pages: 224
Product dimensions: 6.00(w) x 9.00(h) x 0.47(d)

About the Author

Roger Smith, Ph.D., has over 30 years of experience creating leading-edge software applications in healthcare, defense, and education. He served as an executive Chief Technology Officer for AdventHealth Systems; U.S. Army Simulation, Training and Instrumentation (PEO-STRI); and the Titan Division of L3Harris Corp. He holds a Ph.D. in Computer Science, a Doctorate in Management, an MBA, an M.S. in Statistics, and a B.S. in Applied Mathematics. He has received service awards from the US Army, Association for Computing Machinery, Society for Computer Simulation, and AFCEA.
From the B&N Reads Blog

Customer Reviews