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"Game Testing All in One" reveals how to apply software test engineer methodologies to the game industry. It examines several game genres, detailing the product cycle and testing fundamentals specific to each. Master testing techniques as you work through a set of tutorials on four methodologies for producing tests for your game. Learn how to quickly produce useful test documents, capture important data, and analyze measurements. "Game Testing All in One" outlines the roles and responsibilities of a game tester, offering an in-depth look at the responsibilities of each member of the game team. You'll even get tips for finding employment in the industry as a game tester.
1. Two Rules of Game Testing 2. Being a Game Tester 3. Why Testing is Important 4. The Game Team 5. The Game Production Cycle 6. Software Quality 7. Test Phases 8. The Test Process 9. Testing by the Numbers 10. Combinatorial Testing 11. Test Flow Diagrams 12. Cleanroom Testing 13. Test Trees 14. Play Testing and Ad Hoc Testing 15. Defect Triggers 16. Game Test Automation 17. Capture/Playback Testing Appendix A. Answers to Review Questions and Exercise Appendix B. Project Lifecycle Documents Appendix C. Combinatorial Table Templates Appendix D. Test Flow Diagram Templates Appendix E. Sample Test Suite: RTS Building Checklist Appendix F . Whats on the CD