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Game Work: Language, Power, and Computer Game Culture
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Overview
As the popularity of computer games has exploded over the past decade, both scholars and game industry professionals have recognized the necessity of treating games less as frivolous entertainment and more as artifacts of culture worthy of political, social, economic, rhetorical, and aesthetic analysis. "Ken McAllister's work explores an important dimension of popular culture, the creation and reception of video games. Theoretically sophisticated and methodologically sound, it fills a void in the current research literature."—Barry Brummett, author of Rhetorical Dimensions of Popular Culture