Gamers at Work: Stories Behind the Games People Play

Gamers at Work: Stories Behind the Games People Play

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by Morgan Ramsay

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"Gamers at Work is a critical resource for new and experienced business leaders—for anyone who feels unprepared for the demanding and seemingly insurmountable trials ahead of them." —Peter Molyneux OBE, founder, Lionhead Studios

"Gamers at Work explores every imaginable subtlety of the video-game

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"Gamers at Work is a critical resource for new and experienced business leaders—for anyone who feels unprepared for the demanding and seemingly insurmountable trials ahead of them." —Peter Molyneux OBE, founder, Lionhead Studios

"Gamers at Work explores every imaginable subtlety of the video-game industry through the fascinating stories of those who took the risks and reaped the rewards." —Hal Halpin, president, Entertainment Consumers Association

"This is the sort of book that can tear the most hardcore gamers away from their PCs, Macs, or consoles for a few hours of rewarding reading." —North County Times

"Gamers at Work is truly an invaluable resource that's well worth adding to your personal library." —Wii Love It

There are few companies in the video-game industry that have withstood the test of time; most startups exit as quickly as they enter. In Gamers at Work: Stories Behind the Games People Play, the countless challenges of building successful video-game developers and publishers in this unstable industry are explored through interviews containing entertaining stories, humorous anecdotes, and lessons learned the hard way.

Gamers at Work presents an inside look at how 18 industry leaders play the odds, seize opportunities, and transform small businesses into great businesses. Here, in Gamers at Work, you will find their stories replete with their personal struggles, corporate intrigue, and insights into strategy, leadership, and management.

Gamers at Work:

  • Explores the formation of entertainment software companies from the perspectives of successful founders who played the odds
  • Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup
  • Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business

As an added bonus, check out Online Game Pioneers at Work, published in 2015, for even more incredible stories from leaders in the mobile space.

    Featured Entrepreneurs:

    • Trip Hawkins, Electronic Arts (Madden NFL)
    • Nolan Bushnell, Atari (Pong)
    • Wild Bill Stealey, MicroProse Software (Sid Meier's Civilization)
    • Tony Goodman, Ensemble Studios (Age of Empires)
    • Feargus Urquhart, Obsidian Entertainment (Star Wars: Knights of the Old Republic II)
    • Tim Cain, Troika Games (Arcanum, Vampire: the Masquerade—Bloodlines)
    • Warren Spector, Junction Point Studios (Disney Epic Mickey)
    • Doug & Gary Carlston, Broderbund Software (Prince of Persia, Carmen Sandiego)
    • Don Daglow, Stormfront Studios (Neverwinter Nights, Tony La Russa Baseball)
    • John Smedley, Verant Interactive (EverQuest, PlanetSide)
    • Ken Williams, Sierra On-Line (King's Quest, Leisure Suit Larry)
    • Lorne Lanning, Oddworld Inhabitants (Oddworld)
    • Chris Ulm, Appy Entertainment (FaceFighter, Trucks & Skulls)
    • Tobi Saulnier, 1st Playable (Kung Zhu, Yogi Bear)
    • Christopher Weaver, Bethesda Softworks (The Elder Scrolls)
    • Jason Rubin, Naughty Dog (Crash Bandicoot, Uncharted)
    • Ted Price, Insomniac Games (Spyro, Resistance)

    Other books in the Apress At Work Series:

    • Coders at Work, Seibel, 978-1-4302-1948-4

    • Venture Capitalists at Work, Shah & Shah, 978-1-4302-3837-9

    • CIOs at Work, Yourdon, 978-1-4302-3554-5

    • CTOs at Work, Donaldson, Seigel, & Donaldson, 978-1-4302-3593-4

    • Founders at Work, Livingston, 978-1-4302-1078-8

    • European Founders at Work, Santos, 978-1-4302-3906-2

    • Women Leaders at Work, Ghaffari, 978-1-4302-3729-7

    • Advertisers at Work, Tuten, 978-1-4302-3828-7

    What you’ll learn 
    • How to lead and execute strategy as an entrepreneur
    • About developing meaningful, long-term business relationships
    • Recognize strategic opportunities and threats
    • How and when to take the next step without compromising principles
    • About balancing dreams with practical considerations
    • To avoid the pitfalls that can trigger disaster
    • To learn from mistakes and make informed course corrections


    Who this book is for

    • Software professionals or managers, usually working in the video games industry
    • Game developers interested in starting an independent studio
    • Gamers who are interested in the history of games and game studios

    Table of Contents1. Trip Hawkins — Electronic Arts, 3DO, Digital Chocolate

    2.  Nolan Bushnell — Atari

    3.  Wild Bill Stealey — MicroProse Software

    4.  Tony Goodman — Ensemble Studios

    5.  Feargus Urquhart — Obsidian Entertainment

    6.  Tim Cain — Troika Games

    7.  Warren Spector — Junction Point Studios

    8.  Doug & Gary Carlston — Broderbund Software

    9.  Don Daglow — Stormfront Studios

    10.  John Smedley — Verant Interactive

    11.  Ken Williams — Sierra On-Line

    12.  Lorne Lanning — Oddworld Inhabitants

    13.  Chris Ulm — Malibu Comics, High Moon Studios, Appy Entertainment

    14.  Tobi Saulnier — 1st Playable Productions

    15.  Christopher Weaver — Bethesda Softworks

    16.  Jason Rubin — Naughty Dog

    17.  Ted  Price — Insomniac Games

    Product Details

    Publication date:
    Sold by:
    Barnes & Noble
    NOOK Book
    Sales rank:
    File size:
    1 MB

    Meet the Author

    Morgan Ramsay, bestselling author of Gamers at Work: Stories Behind the Games People Play and Online Game Pioneers at Work, has interviewed nearly 50 leaders in entertainment, technology, and sports, including EA founder Trip Hawkins, Gaikai CEO David Perry, and former NFL punter Chris Kluwe.

    As the Founder, President & CEO at Entertainment Media Council, the association for business leaders in the video game industry, Mr. Ramsay works with entrepreneurs, C-level executives, and senior managers to advance interactive entertainment by addressing the toughest challenges facing the global business community. Previously, Mr. Ramsay was the Managing Director at Heretic where, for seven years, he provided strategic communication expertise to various clients, from small businesses to the Fortune Global 500, including working with the White House to recognize United States Navy veterans on behalf of the President of the United States of America.

    Visit for a complete list of his interviews, and direct all business inquiries to

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