This thin book is packed with a comprehensive plan for library staff interested in conducting console video game programs for customers of all ages, with a particular focus on teens. The quick read will cover all the necessary aspects of introducing gaming to your organization and expanding the program as appropriate. Neiburger's humor is well placed and breaks up the information to recapture attention and reflect his knowledge of how libraries and library cultures work. As the IT Manager at the Ann Arbor District Library, Neiberger creates a credible and interesting book on gaming, presenting all the practical aspects of running gaming programs and tournaments. For larger organizations, it can be passed around to appropriate teen services staff to be read quickly, and passages can help librarians discuss gaming with IT staff and administration. Chapter headlines and subcategory titles are designed to show readers the thoughtful sequence of topics through which they are progressing, and the resources at the end are on target for further reading. This resource has a one-size-fits-all quality appropriate both for staff who have never run a gaming program and for those who might already be offering gaming in some form but want to raise the bar, expand, and keep it all organized. With the writing as vibrant as its topic, it is a must-have professional tool. Reviewer: Julie Scordato
If your library programming is turning off male patrons, why not stage a videogame tournament to lure them back? Neiburger, library technology manager at the Ann Arbor District Library (AADL), MI, and a lifelong gamer, started gaming programs at AADL in 2004. His guide makes the case for games in the library, advises on choosing software and hardware, and instructs on how to plan/run tournaments.
Wilda W. Williams