Gamers: Writers, Artists, and Programmers on the Pleasures of Pixels

Gamers: Writers, Artists, and Programmers on the Pleasures of Pixels

by Shanna Compton
     
 


No longer just for kids and fanatics, video games have been growing in sophistication and popularity with each passing year and their cultural reach is expanding too - spawning magazines, international conferences, university courses, and blockbuster movies. In Gamers, noted writers, artists, scholars, poets, and programmers talk about what gaming means toSee more details below

Overview


No longer just for kids and fanatics, video games have been growing in sophistication and popularity with each passing year and their cultural reach is expanding too - spawning magazines, international conferences, university courses, and blockbuster movies. In Gamers, noted writers, artists, scholars, poets, and programmers talk about what gaming means to them and discuss the growing impact of video games on fashion, fiction, film, and music. Contributors include Richard Powers, Colson Whitehead, Shelley Jackson, Matthew Sharpe, Marc Nesbitt, Daniel Nester, Whitney Pastorek, and Jim Andrews. Essays feature a glittering mix of topics from the esoteric to the purely entertaining: gender identity in relation to gaming, video golf as a meditative exercise, Ms. Pacman versus The Sims, the similarities between writing fiction and programming, the confessions of a video poker junkie, and much more in this witty, wide-screen look at how video games are becoming part of the cultural landscape.

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Editorial Reviews

Library Journal
In this anthology of original essays, contributors commissioned from a field of writers, artists, poets, programmers, and scholars discuss the growing impact of video games on our culture and what gaming means to them. Some wax nostalgic about their first experiences with games, while others write about the present and future aspects of a burgeoning gaming culture. The essays themselves range from intriguing to entertaining to merely poor literature. This eclectic collection may indeed interest video and computer game aficionados-those who still find some time to read. But for anyone who continues to shun the virtual game arena in favor of fondling the racing car token in Monopoly or a well-worn deck of playing cards, this book will be a curiosity at best. Recommended only for libraries serving avid gamers.-Joe J. Accardi, William Rainey Harper Coll. Lib., Palatine, IL Copyright 2004 Reed Business Information.

Product Details

ISBN-13:
9781932360578
Publisher:
Soft Skull Press, Inc.
Publication date:
10/10/2004
Pages:
255
Product dimensions:
7.04(w) x 9.00(h) x 0.53(d)

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