Games Advisors Play: Foreign Policy in the Nixon and Carter Administrations / Edition 1

Games Advisors Play: Foreign Policy in the Nixon and Carter Administrations / Edition 1

by Jean A. Garrison
     
 

ISBN-10: 0890968624

ISBN-13: 9780890968628

Pub. Date: 02/28/1999

Publisher: Texas A&M University Press


What happens when presidential advisors, in Machiavellian terms, think more of themselves than of the prince and seek their own profit more than the goals of the president or the "good of the realm"? In Games Advisors Play, Jean A. Garrison examines case studies of foreign policy in the Nixon and Carter administrations and addresses how and why advisors

Overview


What happens when presidential advisors, in Machiavellian terms, think more of themselves than of the prince and seek their own profit more than the goals of the president or the "good of the realm"? In Games Advisors Play, Jean A. Garrison examines case studies of foreign policy in the Nixon and Carter administrations and addresses how and why advisors manipulate the group process, under what conditions advisors engage in power games, and in what situations they are most effective in influencing presidential policy choices.

Given the high stakes, policy advocates employ various tactics to manipulate the advisory process and decision outcome. Three types of tactics are used: structural maneuvers, procedural maneuvers, and interpersonal maneuvers. Although these tools are important to the success of an advisor, the advisory process is a dynamic group process, and advisors must recognize that others have potential influence as well. The effectiveness of advisors therefore also depends on their power and authority, their manipulative skills, their interpersonal communication skills, and the relationships among members of the inner circle.

Using the internal policy debate over arms control to trace the influence advisors have on specific decisions, Garrison compares the power games in Nixon's hierarchical system Number Three: Joseph V. Hughes, Jr., and Holly O. Hughes Series in the Presidency and Leadership Studies to Carter's more open advisory system. The disparate advisory systems provided advisors with different opportunities to influence the president and overall policy making.

As a contribution to the decision-making literature in foreign policy, Games Advisers Play challenges static conceptions of the advisory process. Foreign-policy scholars, presidential scholars, and political psychologists will find this an exciting and thought-provoking study.

Product Details

ISBN-13:
9780890968628
Publisher:
Texas A&M University Press
Publication date:
02/28/1999
Series:
Joseph V. Hughes Jr. and Holly O. Hughes Series on the Presidency and Leadership, #3
Edition description:
New Edition
Pages:
192
Product dimensions:
6.42(w) x 9.57(h) x 1.00(d)
Lexile:
1480L (what's this?)

Table of Contents

List of IllustrationsXI
List of TablesXI
PrefaceXIII
Introduction: Machiavelli's WarningXV
List of AbbreviationsXXVII
Chapter 1.Politics within the Inner Circle: The Theoretical Framework3
Chapter 2.Henry Kissinger's Advisory System: Designing Policy Consensus on Arms Control29
Chapter 3.Consciously Seeking an Independent Basis of Power: Henry Kissinger's Dominance of Arms Control Policy53
Chapter 4.Influence Patterns in a Problem-Solving Environment: Building Jimmy Carter's Deep Cuts Coalition76
Chapter 5.Influence Patterns in a Contentious Political Environment: Developing Stalemate on SALT II100
Conclusion: Effective Influence in the Advisory Process119
AppendixNotes on the Case Study Approach143
Notes147
Bibliography175
Index185

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