Games Magazine Junior Kids' Big Book of Games

Overview


Better for kids than television, these games possess a full share of educational virtues. They stretch the memory, improve language skills, exercise logic, and sharpen visual acumen-without being homework! The games magazine junior kids' big book of games spills over with eyeball benders, scrambled comics, riddle searches, logic defiers, memory tests, connect-the-dots, out-of-orders, mazes, crisscrosses, rebuses, and more. Grouped into five categories-Picture Puzzles; Word Play; Games & Trivia; Mystery, ...
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Overview


Better for kids than television, these games possess a full share of educational virtues. They stretch the memory, improve language skills, exercise logic, and sharpen visual acumen-without being homework! The games magazine junior kids' big book of games spills over with eyeball benders, scrambled comics, riddle searches, logic defiers, memory tests, connect-the-dots, out-of-orders, mazes, crisscrosses, rebuses, and more. Grouped into five categories-Picture Puzzles; Word Play; Games & Trivia; Mystery, Logic & Numbers; and a special send-off section appropriately titled Big Bad Toughies-the collection challenges readers with over 125 games (answers included, of course). Ingeniously conceived and delightfully illustrated, the games magazine junior kids' big book of games promises entertainment for a year of rainy days or interminable drives in the car. And it proves, finally, that kids can never be too smart for their own good. Selection of the Book-of-the-Month Club. Suitable for ages 6-12. 653,000 copies in print.

Presents over 125 games, including picture puzzles, scrambled comics, riddle searches, logic defiers, memory contests, connect-the-dots, out-of-orders, mazes, crisscrosses, and rebuses.

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Product Details

  • ISBN-13: 9780894806575
  • Publisher: Workman Publishing Company, Inc.
  • Publication date: 1/8/1990
  • Pages: 176
  • Sales rank: 168,653
  • Age range: 9 - 12 Years
  • Product dimensions: 8.10 (w) x 10.70 (h) x 0.50 (d)

Read an Excerpt


(From the Introduction) GAMES magazine was started in 1977 and has been puzzling people ever since. Maybe you've seen it at a friend's or relative's house. If so, you're not alone: A lot of young people have seen it-and liked it. When the editors of GAMES heard that there were a great many kids out there who wanted a magazine of their own that was just like GAMES, we listened.

In July 1987, we tested GAMES Junior as a 16-page insert within GAMES Special Edition. The response was enthusiastic, and in October 1988 we launched GAMES Junior as a regular publication. We've been publishing it for two years now, and already it has become a favorite recreation at home and in the classroom.

Like GAMES, the primary goal of GAMES Junior is to provide entertainment by supplying innovative verbal, visual, and logic puzzles. We create games that we hope will challenge, amuse, and occasionally stump our readers. As an added attraction that parents and teachers like (but which you're not supposed to know), the puzzles in this magazine may enhance problem-solving abilities and improve language skills.

This book includes all of the puzzle types that you will find in GAMES Junior magazine, organized by chapter. There are connect-the-dots, what's-wrong-with-this-picture? puzzles, crosswords, riddle searches, mini mysteries in Detective's Notebook, magic tricks, games, and quizzes. The final chapter, Big Bad Toughies, contains challenging puzzles from all of the categories. The last puzzle, Seven Up! was designed especially for this book. It consists of seven mini puzzles, which all need to be solved in order to find the answer to the overall puzzle.

So get to it! Sharpen some pencils and dig in!

Excerpted from Games Magazine Junior Kids' Big Book of Games. Reprinted with permission by Workman Publishing.

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Table of Contents


Picture Puzzles

Word Play

Games & Trivia

Mystery, Logic, & Numbers

Big Bad Toughies

All the Answers

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