Games of Strategy / Edition 2

Games of Strategy / Edition 2

by Avinash K. Dixit, Susan Skeath
     
 

ISBN-10: 0393924998

ISBN-13: 9780393924992

Pub. Date: 01/28/2004

Publisher: Norton, W. W. & Company, Inc.

All introductory textbooks begin by attempting to convince the student readers that the subject is of great importance in the world, and therefore merits their attention. The physical sciences and engineering claim to be the basis of modern technology and therefore of modern life; the social sciences discuss big issues of governance, for example, democracy and

Overview

All introductory textbooks begin by attempting to convince the student readers that the subject is of great importance in the world, and therefore merits their attention. The physical sciences and engineering claim to be the basis of modern technology and therefore of modern life; the social sciences discuss big issues of governance, for example, democracy and taxation; the humanities claim that they revive your soul after it has been deadened by exposure to the physical and social sciences and to engineering. Where does the subject "games of strategy," often also called game theory, fit into this picture, and why should you study it? Dixit and Skeath's Games of Strategy offers a practical motivation much more individual and closer to your personal concerns than most other subjects. You play games of strategy all the time: with your parents, siblings, friends, enemies, even with your professors. You have probably acquired a lot of instinctive expertise, and we hope you will recognize in what follows some of the lessons you have already learned. This book's authors will build on this experience, systematize it, and develop it to the point where you will be able to improve your strategic skills and use them more methodically. Opportunities for such uses will appear throughout the rest of your life; you will go on playing such games with your employers, employees, spouses, children, and even strangers.
Not that the subject lacks wider importance. Similar games are played in business, politics, diplomacy, wars--in fact, whenever people interact to strike mutually agreeable deals or to resolve conflicts. Being able to recognize such games will enrich your understanding of the world around you, and will make you a better participant in all its affairs.

Product Details

ISBN-13:
9780393924992
Publisher:
Norton, W. W. & Company, Inc.
Publication date:
01/28/2004
Edition description:
Second Edition
Pages:
688
Product dimensions:
7.50(w) x 10.30(h) x 1.30(d)

Table of Contents

Preface to the Second Editionxix
Part 1Introduction and General Principles
1Basic Ideas and Examples3
2How to Think About Strategic Games17
Part 2Concepts and Techniques
3Games with Sequential Moves45
4Simultaneous-Move Games with Pure Strategies I: Discrete Strategies83
5Simultaneous-Move Games with Pure Strategies II: Continuous Strategies and III: Discussion and Evidence123
6Combining Sequential and Simultaneous Moves155
7Simultaneous-Move Games with Mixed Strategies I: Zero-Sum Games185
8Simultaneous-Move Games with Mixed Strategies II: Non-Zero-Sum Games and III: General Discussion233
Part 3Some Broad Classes of Games and Strategies
9Uncertainty and Information263
10Strategic Moves311
11The Prisoners' Dilemma and Repeated Games345
12Collective-Action Games382
13Evolutionary Games425
Part 4Applications to Specific Strategic Situations
14Brinkmanship: The Cuban Missile Crisis471
15Strategy and Voting500
16Bidding Strategy and Auction Design538
17Bargaining566
18Markets and Competition596
Glossary629
Index647

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