Games of Strategy / Edition 2

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Overview

All introductory textbooks begin by attempting to convince the student readers that the subject is of great importance in the world, and therefore merits their attention. The physical sciences and engineering claim to be the basis of modern technology and therefore of modern life; the social sciences discuss big issues of governance, for example, democracy and taxation; the humanities claim that they revive your soul after it has been deadened by exposure to the physical and social sciences and to engineering. Where does the subject "games of strategy," often also called game theory, fit into this picture, and why should you study it? Dixit and Skeath's Games of Strategy offers a practical motivation much more individual and closer to your personal concerns than most other subjects. You play games of strategy all the time: with your parents, siblings, friends, enemies, even with your professors. You have probably acquired a lot of instinctive expertise, and we hope you will recognize in what follows some of the lessons you have already learned. This book's authors will build on this experience, systematize it, and develop it to the point where you will be able to improve your strategic skills and use them more methodically. Opportunities for such uses will appear throughout the rest of your life; you will go on playing such games with your employers, employees, spouses, children, and even strangers.
Not that the subject lacks wider importance. Similar games are played in business, politics, diplomacy, wars--in fact, whenever people interact to strike mutually agreeable deals or to resolve conflicts. Being able to recognize such games will enrich your understanding of the world around you, and will make you a better participant in all its affairs.
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Editorial Reviews

Booknews
In the schools where it is taught, game theory usually requires significant knowledge of a particular field and high level mathematics, but Dixit and Skeath have designed this text with a broad scope and chapter summaries and exercises, making it accessible for first year undergrads in any field (with some challenging chapters for mathematically advanced students). Coverage includes basic theory and techniques, classes of games, and specific applications of brinkmanship, voting, auctions, bargaining, and markets. Annotation c. Book News, Inc., Portland, OR (booknews.com)
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Product Details

  • ISBN-13: 9780393924992
  • Publisher: Norton, W. W. & Company, Inc.
  • Publication date: 1/28/2004
  • Edition description: Second Edition
  • Edition number: 2
  • Pages: 688
  • Product dimensions: 7.50 (w) x 10.30 (h) x 1.30 (d)

Meet the Author

Avinash Dixit is recently retired as the John J. F. Sherrerd University Professor of Economics at Princeton University, where he offered his popular freshman course in game theory for many years. He is among the world’s leading economists, having made fundamental contributions in several major fields, including game theory. He is the author of many books, including Thinking Strategically (with Barry J. Nalebuff, Norton, 1991), and The Art of Strategy (also with Barry J. Nalebuff, Norton, 2009).

David Reiley is a researcher at Yahoo! Research and the National Bureau of Economic Research. He previously taught at Vanderbilt, Northwestern, and the University of Arizona. He is well known for his use of field experiments in economic research.

Susan Skeath is Professor of Economics at Wellesley College, where she teaches a number of courses in microeconomics, including the game theory course she introduced into the school’s curriculum. She conducts research in international trade theory and earned her doctorate at Princeton University.

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Table of Contents

Preface to the Second Edition xix
Part 1 Introduction and General Principles
1 Basic Ideas and Examples 3
2 How to Think About Strategic Games 17
Part 2 Concepts and Techniques
3 Games with Sequential Moves 45
4 Simultaneous-Move Games with Pure Strategies I: Discrete Strategies 83
5 Simultaneous-Move Games with Pure Strategies II: Continuous Strategies and III: Discussion and Evidence 123
6 Combining Sequential and Simultaneous Moves 155
7 Simultaneous-Move Games with Mixed Strategies I: Zero-Sum Games 185
8 Simultaneous-Move Games with Mixed Strategies II: Non-Zero-Sum Games and III: General Discussion 233
Part 3 Some Broad Classes of Games and Strategies
9 Uncertainty and Information 263
10 Strategic Moves 311
11 The Prisoners' Dilemma and Repeated Games 345
12 Collective-Action Games 382
13 Evolutionary Games 425
Part 4 Applications to Specific Strategic Situations
14 Brinkmanship: The Cuban Missile Crisis 471
15 Strategy and Voting 500
16 Bidding Strategy and Auction Design 538
17 Bargaining 566
18 Markets and Competition 596
Glossary 629
Index 647
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