Games That Drive Change

Games That Drive Change

by Carolyn Nilson
     
 
The Fun Way to Get Employees to Respond Positively to Change!. Who said change can't be fun! Certainly not Carolyn Nilson: In Games That Drive Change she delivers an exciting assortment of 100 ready-to-use games that add joy to work, create an atmosphere of self-directed learning, build trust, foster communication, and get even change-resistant employees to

Overview

The Fun Way to Get Employees to Respond Positively to Change!. Who said change can't be fun! Certainly not Carolyn Nilson: In Games That Drive Change she delivers an exciting assortment of 100 ready-to-use games that add joy to work, create an atmosphere of self-directed learning, build trust, foster communication, and get even change-resistant employees to respond positively, creatively, and productively to the new business environment of continual change. Each game stands alone and is easy to understand—works well with experienced as well as novice trainers, teams, and managers—contains reproducible templates and answer sheets for easy use—and has a specific goal with measurable outcomes.

Product Details

ISBN-13:
9780070465893
Publisher:
McGraw-Hill Companies, The
Publication date:
07/01/1995
Series:
McGraw-Hill Training Series
Pages:
307
Product dimensions:
8.50(w) x 10.94(h) x 0.85(d)

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