Games You Can't Lose: A Guide for Suckers

Overview

Here in this funny, insightful and deliciously wicked book Harry Anderson unveils the tricks behind cons, swindles, and wagers that separate fools and their money in streets, bars, carnivals, casios and racetracks every day.

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Overview

Here in this funny, insightful and deliciously wicked book Harry Anderson unveils the tricks behind cons, swindles, and wagers that separate fools and their money in streets, bars, carnivals, casios and racetracks every day.

Read More Show Less

Product Details

  • ISBN-13: 9781580800860
  • Publisher: Burford Books
  • Publication date: 2/28/2001
  • Pages: 161
  • Product dimensions: 5.58 (w) x 8.24 (h) x 0.41 (d)

Read an Excerpt

CUNNING STUNTS HOOK, LINE AND SINKER I am sitting one day in a local beanery with the old thinkin' hat on as usual-when a very rewarding-type scheme enters my noggin. Lately, I am frequently noticing that my growing reputation as a notorious sort of character is making the suckers extremely suspicious of even my most honest intentions. I ask one guy for a light and he clamps his hand over his wallet and runs away screaming. Obviously, the word is out that I will be clever in ways they have never dreamed of and that I will not hesitate one bit to take monetary advantage of the situation. That's right, I been rippin' 'em off something fierce, which is causing John Q. Public to avoid me like a mongrel avoids the dogcatcher. Mayhap it is time to turn from fleecing the sheep to tending them. I think. I am not the only wolf out there. And someone has to give the suckers a more or less fair shake. It is soon my resolve to grasp one of the less intelligent of the flock and become his professor. How should I put it? To teach him a thing or two. And if the everlovin' reader, in the process, learns a little about the fine art of games and gaming, all the better. Thirsty and anxious to embark upon my plan, all I need is a short drink and a ripe sucker. That's easy because the quickest way to get a drink is to find a sucker. And in this joint, as in most bars, there's more suckers than ice cubes.

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Table of Contents

Introductions to the 2001 Edition viii
Introduction: "Hello, Sucker!" xi
BOOK ONE: GAMES YOU CAN'T LOSE
Chapter 1: Cunning Stunts Equally Cunning Stunts 3
1. The Acrobatic Glasses 9
2. Do As I Do 11
3. Topsy-Turvy Matchboxes 11
4. Balancing an Egg on End 13
5. Billiards 14
6. Removing Your Vest Without Removing Your Coat 15
Chapter 2: Playing the Odds Your Best Bets at Playing
the Odds 19
1. Unhappy Birthdays 25
2. Twenty Bits 27
3. The Matching Card Game 27
4. Roll Six or Eight Before Seven 29
5. Coins on the Tray 32
Chapter 3: Proposition Bets A Few Choice Proposition Bets 35
1. Throwing a Walnut 40
2. Heaving a Pumpkin 40
3. The Fly and the Sugar 40
4. Stepping Off the Curb 41
5. Counting the Pumpkins 41
Chapter 4: Trivial Dispute MoreTrivial Disputes 43
1. Hail to the Chief 50
2. Something Rotten in Denmark 50
3. "Day-O! Day-ay-ay-O!" 50
4. Jackie O? 51
5. Never the Twain Shall Meet 51
Chapter 5: Games You Can't Lose More Games You Can't Lose 53
1. Nim 59
2. Tic-Tac-Toe 61
3. Liar's Poker 64
4. Golf 67
5. Chess 69
BOOK TWO: GAMES YOU CAN'T WIN
Introduction 73
Chapter 1: Casinos How They Make Money 77
1. Slot Machines 86
2. Keno 88
3. Roulette 90
4. Money Wheel 92
5. Casino Poker 93
6. Craps 95
7. Blackjack 100
Chapter 2: The Carnival Carny Hot Spots 105
1. Penny Falls 112
2. Basketball Toss 113
3. Spotting the Spot 114
4. String Pull 115
5. Numbers Games 116
Chapter 3: Sports & The Track Sport of Kings 119
1. Forms & Favorites 123
2. Systems 124
3. Touts 126
4. The Fix Is Out 127
5. Rules for Not Losing Your Pants 130
Chapter 4: The Street The Man Who Beat Monte Carlo 131
1. Three-Card Monte 138
2. Shell Game 139
3. Matching Coin Scam 140
4. The Lottery 142
Chapter 5: "So Long, Suckers!" Some Words of
Wisdom 145
1. Finding Your Mark 154
2. Playing the Part 155
Bibliography 159
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