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Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps [NOOK Book]
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What do Foursquare, Zynga, Nike+, and Groupon have in common? These and many other brands use gamification to deliver a sticky, viral, and engaging experience to their customers. This book provides the design strategy and tactics you need to integrate game mechanics into any kind of consumer-facing website or mobile app. Learn how to use core game concepts, design patterns, and meaningful code samples to a create fun and captivating social environment.
Whether you're an executive, developer, producer, or product specialist, Gamification by Design will show you how game mechanics can help you build customer loyalty.
"Turning applications into games is a huge trend. This book does a great job of identifying the core lasting principals you need to inspire your users to visit again and again."
—Adam Loving
Freelance Social Game Developer and founder of Twibes Twitter Groups
Preface; Acknowledgments; Introduction; Gamification; Engagement; Loyalty; What Gamification Isn’t; Chapter 1: Foundations; 1.1 The Fun Quotient; 1.2 The Evolution of Loyalty; 1.3 Status at the Wheel; 1.4 The House Always Wins; Chapter 2: Player Motivation; 2.1 Powerful Human Motivators; 2.2 Why People Play; 2.3 Player Types; 2.4 Social Games; 2.5 Intrinsic versus Extrinsic Motivation; 2.6 Progression to Mastery; 2.7 Motivational Moment: Be the Sherpa; Chapter 3: Game Mechanics: Designing for Engagement (Part I); 3.1 MDA Framework; 3.2 Game Mechanics; 3.3 Points; 3.4 Levels; 3.5 Leaderboards; Chapter 4: Game Mechanics: Designing for Engagement (Part II); 4.1 Badges; 4.2 Onboarding; 4.3 Challenges and Quests; 4.4 Social Engagement Loops; 4.5 Customization; 4.6 Gaming the System; 4.7 Agile and Gamification Design; 4.8 Empty Bar Problem: Foursquare; 4.9 Dashboards; Chapter 5: Game Mechanics and Dynamics in Greater Depth; 5.1 Feedback and Reinforcement; 5.2 Game Mechanics in Depth; 5.3 Putting It Together; Chapter 6: Gamification Case Studies; 6.1 Nike Plus: Making Fitness Fun; 6.2 Gamify Questions—or Answers; 6.3 Health Month; 6.4 Conclusion; Chapter 7: Tutorial: Coding Basic Game Mechanics; 7.1 Planning a Gamification Makeover; 7.2 A System for Tracking Scores and Levels; 7.3 Badges; 7.4 Displaying Player Scores and Levels on the Site; 7.5 The Trophy Case; 7.6 Summary; Chapter 8: Tutorial: Using an Instant Gamification Platform; 8.1 Game On; 8.2 Critical Elements of an Online Rewards Experience; 8.3 Planning a Rewards Project; 8.4 Developing a Rewards Program; 8.5 Analytics; 8.6 The Game’s Just Beginning; Colophon;
Gabe Zichermann is an author, public speaker, serial entrepreneur, and the foremost expert on the subject of gamification. His book, Game-Based Marketing (Wiley, 4/2010) has achieved critical and industry acclaim for its detailed look at innovators who blend the power of games with brand strategy. Zichermann is also the author of the Gamification Blog at http://gamification.co and chair of the Gamification Summit and Workshops.
Christopher Cunningham is a software architect and developer who helped found ChroniQL, an early gamification solution; beamME, a mobile social application; and TrekMail, a breakthrough mobile email/text application. Christopher has deep expertise with agile development processes and distributed team management.
Overview
What do Foursquare, Zynga, Nike+, and Groupon have in common? These and many other brands use gamification to deliver a sticky, viral, and engaging experience to their customers. This book provides the design strategy and tactics you need to integrate game mechanics into any kind of consumer-facing website or mobile app. Learn how to use core game concepts, design patterns, and meaningful code samples to a create fun and captivating social environment.
Whether you're an executive, ...