Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States.
1116977926
Gaming Globally: Production, Play, and Place
Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States.
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Gaming Globally: Production, Play, and Place
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Product Details
ISBN-13: | 9781137006332 |
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Publisher: | Palgrave Macmillan |
Publication date: | 01/26/2016 |
Series: | Critical Media Studies |
Sold by: | Barnes & Noble |
Format: | eBook |
Pages: | 279 |
File size: | 8 MB |
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