Gaming Globally: Production, Play, and Place
Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States.
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Gaming Globally: Production, Play, and Place
Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States.
109.99
In Stock
5
1

Gaming Globally: Production, Play, and Place
279
Gaming Globally: Production, Play, and Place
279
109.99
In Stock
Product Details
ISBN-13: | 9781137006325 |
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Publisher: | Palgrave Macmillan US |
Publication date: | 12/28/2012 |
Series: | Critical Media Studies |
Edition description: | 2013 |
Pages: | 279 |
Product dimensions: | 5.70(w) x 8.60(h) x 0.90(d) |
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