Gaming Lives in the Twenty-First Century: Literate Connections

Gaming Lives in the Twenty-First Century: Literate Connections

by Gail E. Hawisher, James P. Gee, Gail E. >Hawisher
     
 
This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.

Overview

This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.

Product Details

ISBN-13:
9781403972194
Publisher:
Palgrave Macmillan
Publication date:
03/06/2007
Pages:
288
Product dimensions:
6.34(w) x 9.34(h) x 0.82(d)

Meet the Author

Cynthia L. Selfe is Humanities Distinguished Professor in the English Department at The Ohio State University.

Gail E. Hawisher is University Distinguished Teacher/Scholar and Founding Director of the Center for Writing Studies at the University of Illinois, Urbana-Champaign.

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