Gaming the Past: Using Video Games to Teach Secondary History

Overview

Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new ...

See more details below
Paperback (New Edition)
$40.18
BN.com price
(Save 4%)$41.95 List Price
Other sellers (Paperback)
  • All (14) from $26.71   
  • New (9) from $26.80   
  • Used (5) from $26.71   
Gaming the Past: Using Video Games to Teach Secondary History

Available on NOOK devices and apps  
  • Nook Devices
  • NOOK HD/HD+ Tablet
  • NOOK
  • NOOK Color
  • NOOK Tablet
  • Tablet/Phone
  • NOOK for Windows 8 Tablet
  • NOOK for iOS
  • NOOK for Android
  • NOOK Kids for iPad
  • PC/Mac
  • NOOK for Windows 8
  • NOOK for PC
  • NOOK for Mac
  • NOOK Study

Want a NOOK? Explore Now

NOOK Book (eBook)
$36.95
BN.com price

Overview

Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include:

  • Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games.
  • Selecting simulation games that are aligned to curricular goals
  • Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations
  • Planning lessons and implementing instructional strategies
  • Identifying and avoiding common pitfalls
  • Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media

Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.

Read More Show Less

Product Details

  • ISBN-13: 9780415887601
  • Publisher: Taylor & Francis
  • Publication date: 6/6/2011
  • Edition description: New Edition
  • Pages: 216
  • Sales rank: 905,985
  • Product dimensions: 6.00 (w) x 9.00 (h) x 0.50 (d)

Meet the Author

Jeremiah McCall, has been teaching high school history for the past decade, mostly at Cincinnati Country Day School. His first professional love is high school teaching, especially designing instructional strategies that will engage and challenge his students to learn and grow. In addition to teaching more conventional courses that incorporate simulation gaming, he teaches senior electives on (tabletop) historical simulation design, and the intersection of serious computer games and contemporary global issues. McCall has a PhD in ancient history from Ohio State University; he authored a book on the cavalry of the Roman Republic (Routledge 2001) and continues to research and write on Roman history topics. McCall has spoken regularly at conferences on games and learning like the Education Arcade and the Games, Learning & Society Workshop, and delivers school workshops on using historical simulation games. He maintains the website historicalsimulations.org, one of the primary sites devoted to the use of historical simulations in classroom teaching.

Read More Show Less

Table of Contents


  1. Why Play Historical Simulation Games: Making the Case to Administrators, Parents, Colleagues, and Students
  2. What Makes a Valid Simulation Game?
  3. Matching Genres of Historical Simulation Games to History and Social Studies Curricular Content
  4. Instructional Strategies
  5. Putting it all together: Learning Exercises, Assessments, and Sample Lesson Plans
Read More Show Less

Customer Reviews

Be the first to write a review
( 0 )
Rating Distribution

5 Star

(0)

4 Star

(0)

3 Star

(0)

2 Star

(0)

1 Star

(0)

Your Rating:

Your Name: Create a Pen Name or

Barnes & Noble.com Review Rules

Our reader reviews allow you to share your comments on titles you liked, or didn't, with others. By submitting an online review, you are representing to Barnes & Noble.com that all information contained in your review is original and accurate in all respects, and that the submission of such content by you and the posting of such content by Barnes & Noble.com does not and will not violate the rights of any third party. Please follow the rules below to help ensure that your review can be posted.

Reviews by Our Customers Under the Age of 13

We highly value and respect everyone's opinion concerning the titles we offer. However, we cannot allow persons under the age of 13 to have accounts at BN.com or to post customer reviews. Please see our Terms of Use for more details.

What to exclude from your review:

Please do not write about reviews, commentary, or information posted on the product page. If you see any errors in the information on the product page, please send us an email.

Reviews should not contain any of the following:

  • - HTML tags, profanity, obscenities, vulgarities, or comments that defame anyone
  • - Time-sensitive information such as tour dates, signings, lectures, etc.
  • - Single-word reviews. Other people will read your review to discover why you liked or didn't like the title. Be descriptive.
  • - Comments focusing on the author or that may ruin the ending for others
  • - Phone numbers, addresses, URLs
  • - Pricing and availability information or alternative ordering information
  • - Advertisements or commercial solicitation

Reminder:

  • - By submitting a review, you grant to Barnes & Noble.com and its sublicensees the royalty-free, perpetual, irrevocable right and license to use the review in accordance with the Barnes & Noble.com Terms of Use.
  • - Barnes & Noble.com reserves the right not to post any review -- particularly those that do not follow the terms and conditions of these Rules. Barnes & Noble.com also reserves the right to remove any review at any time without notice.
  • - See Terms of Use for other conditions and disclaimers.
Search for Products You'd Like to Recommend

Recommend other products that relate to your review. Just search for them below and share!

Create a Pen Name

Your Pen Name is your unique identity on BN.com. It will appear on the reviews you write and other website activities. Your Pen Name cannot be edited, changed or deleted once submitted.

 
Your Pen Name can be any combination of alphanumeric characters (plus - and _), and must be at least two characters long.

Continue Anonymously

    If you find inappropriate content, please report it to Barnes & Noble
    Why is this product inappropriate?
    Comments (optional)