The Gate of Gods [NOOK Book]

Overview

Tremaine Valiarde and a small, brave band of heroes ventured into a wondrous new realm on their desperate mission to save Ile-Rien from the conquering Gardier. Now, as a relentless enemy creates chaos and destruction -- with the fate of the magical city of Lodun hanging in the balance -- the last hope of a land besieged may rest on the far side of a secret portal.

But the doorway leads to a mysterious ruin hidden behind the awesome Gate of Gods -- and to perils that dwarf ...

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The Gate of Gods

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Overview

Tremaine Valiarde and a small, brave band of heroes ventured into a wondrous new realm on their desperate mission to save Ile-Rien from the conquering Gardier. Now, as a relentless enemy creates chaos and destruction -- with the fate of the magical city of Lodun hanging in the balance -- the last hope of a land besieged may rest on the far side of a secret portal.

But the doorway leads to a mysterious ruin hidden behind the awesome Gate of Gods -- and to perils that dwarf anything Tremaine and her allies could have possibly imagined. . . .

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Product Details

  • ISBN-13: 9780061836640
  • Publisher: HarperCollins Publishers
  • Publication date: 10/13/2009
  • Series: Fall of Ile-Rien Series , #3
  • Sold by: HARPERCOLLINS
  • Format: eBook
  • Pages: 496
  • Sales rank: 355,440
  • File size: 2 MB

Meet the Author

Martha Wells is the author of five previous novels: The Wizard Hunters, the first book of the Fall of Ile-Rien, The Element of Fire, City of Bones, Wheel of the Infinite, and The Death of the Necromancer, which was nominated for the Nebula Award. She lives in College Station, Texas, with her husband.

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Read an Excerpt

The Gate of Gods

Chapter One

This isn't a good idea," Tremaine said under her breath. She was aware she had said it before but she hadn't been counting.

"Do you really think so?" Radiating annoyance, Gerard was cleaning his spectacles with his handkerchief in a way that could only be described as aggressive. "I'm afraid that wasn't made clear to me the first seven times you said it."

Gerard, evidently, had been counting. "All right, fine." Tremaine folded her arms, looking around the meeting room foyer. She resented being here. This building, part of the Capidaran Senate, was prized for its age and historical significance rather than its comfort or utility. Cold and not well lit, the foyer was lined with dark wood and the high coffered ceiling had yellow patches from old water damage. Colonel Averi and several dignitaries, including the Rienish and Parscian ambassadors to Capidara and members of their staffs, were waiting too, standing about in small groups, pretending to chat amiably. Gerard was the only Rienish sorcerer present; safety decreed that the Queen Ravenna remain crewed and ready to leave Capistown harbor at any time. At the moment Niles was on board with one of the spheres he had constructed, so the ship could defend itself from Gardier spells and be taken through the etheric world-gate at will.

They were all here in the Capidaran Senate to discuss the plan to liberate Lodun, the Rienish city where dozens of sorcerers, plus hundreds of other townspeople and students, had been trapped behind the town's defenses in a magical Gardier blockade since the beginning of the war. And with all their past and ongoing problems withGardier spies, Tremaine felt any discussion in a virtually public forum was an incredibly bad idea. But while the Capidarans had lost some of their merchant ships, they hadn't yet come under direct attack, and it was hard to convince them of the immediate danger.

Tremaine could almost understand why. Up until a few weeks ago they had all believed the Gardier had come from a hidden city somewhere in the empty ocean between Ile-Rien and Capidara. Discovering that the Gardier came from another world entirely, that they used an etheric world-gate spell to transport their military vessels to a place they called the staging world, inhabited mostly by primitive peoples with no sorcery or modern weapons to protect them, and from there to Ile-Rien and Adera, had been hard enough to swallow, let alone explain.

And when it came down to it, Tremaine felt her presence here was useless. Not that her presence anywhere else would have been particularly helpful. There was plenty of work for sorcerers; the Capidaran and the expatriate Rienish and Aderassi sorcerers who had been trapped in Capidara when the war started had all been conscripted to build Viller spheres, the only real defense against the Gardier. The Viller Institute researchers were busy examining the prototype airship brought back from the Gardier world, but Tremaine really didn't know enough about mechanics and engines to help with that.

She grimaced and looked around again, impatient. Everyone wore sober wool or broadcloth suits, except for Averi and the other military men present, who had on their dark blue dress uniforms. She noticed Averi's uniform hung on his thin frame, making it obvious he had lost weight since it had first been issued. Tremaine wore a new outfit of dark wool serge, and the narrow skirt and long-waisted jacket might be fashionable, but she found it constricting and drafty. She didn't think the cloche hat did anything for her either, but Capidaran polite society insisted women wear something on their heads. On her bad days, she felt as if a dead albatross might be more appropriate headgear for her, suiting her mood and her apparent role in life. Since they had arrived in Capistown, nothing seemed to be going right, or if it did go right, it moved at a snail's pace.

"Where the hell is your father?" Gerard muttered, pulling out his pocket watch to check the time. Again. The watch had been one of the first things he had purchased in Capistown, a replacement for the one broken during an attack by the Gardier's mechanical disruption spell. The same spell that Rienish sorcerers couldn't defend against without the help of the spheres. The spell that had devastated Rienish and Aderassi military forces.

"Oh, come now, Gerard. Considering what you sent him out to do, does either one of us really want to know the answer to that?" Tremaine said dryly, and considered him paid back for the "seven times" comment.

Gerard gave her a brief glare, putting his watch away. "If we can just get this nonsense over and done with so we can get on with the experiment—"He stopped, relieved. "There he is."

Tremaine looked at the double doors standing open to the dark marble-floored hall. Nicholas Valiarde was just stepping into the room, nodding cordially to Colonel Averi, who nodded back with a closed and somehow wary expression.

Tremaine regarded her father with as much suspicion as Colonel Averi did. Nicholas wore a black suit and overcoat, managing to make the impeccably expensive cut look rakish, despite the gray in his hair and the beard he had recently grown. He didn't look as if he had been robbing a bank; but then, he wouldn't.

Then the door to the inner chamber opened and Tremaine followed Gerard inside.

No weapons were allowed in the meeting and had to be handed over before anyone entered. This produced quite a collection. Everyone expected Colonel Averi and the other military men to be armed. A few eyebrows were raised when Tremaine produced the pistol she had been carrying for the past two weeks, and Gerard surprised everyone by emptying his pockets of a flick knife and a revolver. Nicholas was the only one unarmed. Tremaine snorted to herself in derisive amusement, knowing weapons or lack thereof was no measure of who was dangerous and who wasn't; if the Capidarans had any inkling, they would never have allowed Nicholas inside the building.

The Gate of Gods. Copyright © by Martha Wells. Reprinted by permission of HarperCollins Publishers, Inc. All rights reserved. Available now wherever books are sold.
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Customer Reviews

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Sort by: Showing 1 – 6 of 5 Customer Reviews
  • Posted September 5, 2012

    Superb!

    All I can say is a quote, "oops it is time to put nasty Tremain back in the box....."
    Superb such a vivid and beautiful collection of worlds!

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  • Posted December 9, 2008

    more from this reviewer

    Fantastic finle to this fantsy trilogy

    The Kingdom of Ile Rien has fallen to the mysterious and powerful sorcerers known as the Gardier who came through an inter-dimensional portal to conquer the planet by trapping sorcerers in crystal balls to use as weapons against the populace. The same tactic worked on the planet where the Gardier conquered the Syprians who don¿t allow people with magic to live. Gilead the Chosen One of their god has killed many evil wizards. Tremaine a resident of Ile Rien followed a Gardier ship back to Sypria where she enlisted the aid of Gilead and his brother llias.................... They travel back to Il Rien where they enlist the help of the wizard Ariside who is trapped in one of the crystals. He gives them a spell that takes them back to Ilias¿ home world where they communicate with their God who sends them into a portal to a place where the power of the Gardier can be destroyed. They travel there knowing it might mean their deaths. Back at home, Tremaine¿s lethally dangerous father is using his considerable talents to stop the Gardier from continuing the siege of Lodun where dozen¿s of sorcerers and thousands of people are trapped by a magic shield........................... Tremaine, a scientist in a world that uses magic in its everyday affairs, learns to love a man who lives on a world where magic is an abomination. Her vulnerability and her strength lie in her ability to adapt to any situation. With her group of fellow resistance fighters she learns how to use the world gate spells to hop from one world to another and one place to another to try to achieve her goals. There is plenty of action in this exciting finale to the Fall of Ile Rien trilogy but what make this fantasy so special are the fully developed characters. Readers will understand what motivates them to take perilous risks and hope they succeed n their endeavors................ Harriet Klausner

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