Get Real: A Philosophical Adventure in Virtual Reality

Get Real: A Philosophical Adventure in Virtual Reality

by Philip Zhai
ISBN-10:
0847689832
ISBN-13:
9780847689835
Pub. Date:
05/29/1998
Publisher:
Rowman & Littlefield Publishers, Inc.
ISBN-10:
0847689832
ISBN-13:
9780847689835
Pub. Date:
05/29/1998
Publisher:
Rowman & Littlefield Publishers, Inc.
Get Real: A Philosophical Adventure in Virtual Reality

Get Real: A Philosophical Adventure in Virtual Reality

by Philip Zhai

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Overview

Is virtual reality merely a video game that consumes and distracts the player immersed in its simulations? Or is it an immaterial world, rich in meaning, beckoning people to a better future world inside computers? In Get Real: A Philosophical Adventure in Virtual Reality, Philip Zhai tackles these questions with keen logical analysis and concludes by advocating a stance that transcends these two opposing view of virtual reality. Zhai argues that the combination of three technologies—digital simulation, sensory immersion, and functional teleoperation—in a well-coordinated manner amounts to a re-creation of the whole empirically perceived universe. His analysis of the nature and significance of this re-creation is eye-opening and completely original. This book will be invaluable to philosophers of science, philosophers of mind and anyone interested in technology's growing impact on our lives and minds. The thought experiments in the book are mind-stretching and enlightenling, and make abstract concepts interesting and tangible.

Product Details

ISBN-13: 9780847689835
Publisher: Rowman & Littlefield Publishers, Inc.
Publication date: 05/29/1998
Pages: 256
Product dimensions: 6.24(w) x 9.28(h) x 0.73(d)

About the Author

Philip Zhai has degrees in both philosophy (Ph.D) and engineering (B.S.), and is a professor of philosophy at Muhlenberg College. He is the author of The Radical Choice and Moral Theory (Kluwer).

Table of Contents

Part 1 Part I: How to Go "Behind" Physical Space
Chapter 2 Playing the Game: Get Wired to Go Weird
Chapter 3 What If Now
Chapter 4 Cross-Communication Situations
Chapter 5 Interpersonal-Telepresence: I Am HERE!
Chapter 6 The Community of Interpersonal-Telepresence
Chapter 7 the Principle of Reciprocity
Part 8 Part II: The Casual and the Digital Under the Virtual
Chapter 9 The Four Sources of Virtual Reality Input
Chapter 10 Manipulation of the Physical Process from Cyberspace
Chapter 11 Cybersex and Reproduction
Chapter 12 The Expansion beyond Necessity
Chapter 13 Interaction among Participants
Chapter 14 The Final Decision That Is Irreversible
Part 15 Part III: The Parallelism Between the Virtual and the Actual
Chapter 16 Deconstructing Rules for the "Real" and the "Illusory"
Chapter 17 Communicative Rationality as the Final Rule
Chapter 18 How Phenomenological Descriptions Are the Same Throughout
Chapter 19 Fundamental Philosophical Questions Remain
Part 20 Part IV: All are Optional Expect the Mind
Chapter 21 John Searle's False Notion of Body Image in the Brain
Chapter 22 The Fallacy of Unity Projection
Chapter 23 The One-ness of Consciousness, Brain, and Quantum Mechanics
Chapter 24 A Conjecture: The Square Root of -1 as the Psy-Factor
Part 25 Part V: The Meaning of Life and Virtual Reality
Chapter 26 Recapitulation and Anticipation
Chapter 27 Meaning as Different from Happiness: Brave New World?
Chapter 28 Meaning and the Creator
Chapter 29 Significant Difference versus Real Difference
Chapter 30 Three Modes of Subjectivity and Intentionality
Chapter 31 Meaning, Ideality, and Humanitude
Chapter 32 Virtual Rreality: The Way Home
Part 33 Part VI: VR and the Destiny of Humankind
Chapter 34 the Fragility of Technological Civilization
Chapter 35 The Question of Death
Chapter 36 Transcendence of Personhood and Immortality
Chapter 37 What Could Happen Soon
Chapter 38 Virtual Reality and the Ontological Re-Creation
Chapter 39 Appendix: Jaron Lanier's Virtual reality Debut Interview
Chapter 40 Notes
Chapter 41 Glossary
Chapter 42 Bibliography
Chapter 43 Index
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