Get Weird!: 101 Innovative Ways to Make Your Company a Great Place to Work

Get Weird!: 101 Innovative Ways to Make Your Company a Great Place to Work

4.5 2
by John Putzier
     
 

View All Available Formats & Editions

ISBN-10: 0814471145

ISBN-13: 9780814471142

Pub. Date: 05/21/2001

Publisher: AMACOM Books

"How can companies recruit, retain, train, motivate, and reward great employees--especially in a tight labor market? How can they win new customers and boost sales? The secret is to lighten up and get a little weird! Creativity and productivity can go hand in hand, as this chock-full-of-ideas book amply shows.

Like a

Overview

"How can companies recruit, retain, train, motivate, and reward great employees--especially in a tight labor market? How can they win new customers and boost sales? The secret is to lighten up and get a little weird! Creativity and productivity can go hand in hand, as this chock-full-of-ideas book amply shows.

Like a Christmas stocking crammed with treasures, Get Weird! overflows with irresistible techniques for innovating and problem-solving. It explains how to start thinking ""outside the box,"" then presents 101 adaptable ideas, each in a reader-friendly two pages or fewer. For instance, readers will learn about:

• Whaddya Know? (learning through puzzles, quizzes, and games)

• Hire-Times (post-interview fun--a night-on-the-town with host employees)

• Wall of Fame (display of individual successes)

• Rock Me, Baby (give techies and GenXers the rock-concert tickets they crave)

• Galloping Gourmets (take-home gourmet dinners for employees and their family).

Slightly off-the-wall at first glance, the book is firmly rooted in solid performance theory. Managers can use it to find quick, effective, fun solutions to work challenges."

Product Details

ISBN-13:
9780814471142
Publisher:
AMACOM Books
Publication date:
05/21/2001
Pages:
208
Product dimensions:
5.91(w) x 9.10(h) x 0.63(d)
Age Range:
17 Years

Table of Contents

"Foreword

Introduction

Part I. Tapping Your Natural Weirdness

Part II. Weird Ideas to Win Today’s Talent (a.k.a. Recruitment)

Part III. Weird Ideas for the Care and Feeding of Today’s Talent (a.k.a. Retention)

Part IV. Weird Ideas for Changing Your Company Culture (a.k.a. Fun and Games with a Purpose and a Profit)

Part V. Weird Ideas for Perks, Pay and Pats on the Back (a.k.a. Recognition and Incentives)

Part VI. Weird Ideas for Educating Today’s Talent (a.k.a. Training and Development)

Part VII. Weird Ideas for Enhancing Your Company Image (a.k.a. Sales, Service and Public Relations)

Part VIII. Where’s 101? (a.k.a. It’s All In Your Head! Idea Submission Form)"

Customer Reviews

Average Review:

Write a Review

and post it to your social network

     

Most Helpful Customer Reviews

See all customer reviews >

Get Weird!: 101 Innovative Ways to Make Your Company a Great Place to Work 4.5 out of 5 based on 0 ratings. 2 reviews.
Anonymous More than 1 year ago
Guest More than 1 year ago
When John Putzier was a child, his mother told him he was weird. For most kids, being told they were weird might be traumatizing. Not John. He prided himself on being weird-different. Over the years of his career in human resource consulting, professional speaking, and college teaching, he has prided himself on being weird-just a little bit different, off-beat. The power of being off-beat is encapsulated in a quotation I learned in my growing-up years, 'It's the usual thing, done in the unusual way, that captures the attention of the world.' John certainly has captured the attention of the world with his work. And how he shows us how to make this happen in our lives as executives, managers, and human resource professionals. Weirdness is doing things differently. The results can be very positive, both in your confidence and in the results you can achieve. Putzier spends the first part of the book explaining this and setting up the reader to receive and consider 100 thought-provoking ideas. This section is titled Tapping Your Natural Weirdness, aka [also known as] Creative Thinking and Problem-Solving. The double title theme continues through the other parts of the book, enabling the reader to comfortably transition between Putzier's weird titles and terminology that will be more familiar. One hundred ideas are presented in the balance of the book, categorized in seven sections. Titles of those sections are Weird Ideas to Win Today's Talent, aka Recruitment; Weird Ideas for the Care and Feeding of Today's Talent, aka Retention; Weird Ideas for Changing Your Company, aka Fun & Games with a Purpose and a Profit; Weird Ideas for Perks, Pay, and Pats on the Back, aka Recognition and Incentives; Weird Ideas for Educating Today's Talent, aka Training and Development; and Weird Ideas for Enhancing Your Company Image, aka Sales, Service, Public Relations & Personal Satisfaction. Idea 101 is in Part 8, where the author suggests that you have other ideas in your head that you can add to his list. Remember, Putzier is endeavoring to stimulate your thinking, not just give you pat answers or magic pills. There are several additional features that add value to this book. The Table of content includes a phrase under each idea listing to quickly explain what the idea entails. An alphabetical list of ideas appears at the end of the book as an unusual, but helpful, index. The book is easy to read and serves as a fine read-through in addition to a good reference book for follow-up.