Getting Started with Arduino / Edition 1
  • Getting Started with Arduino / Edition 1
  • Getting Started with Arduino / Edition 1

Getting Started with Arduino / Edition 1

by Massimo Banzi
     
 

This valuable little book offers a thorough introduction to the open-source electronics prototyping platform that's taking the design and hobbyist world by storm. Getting Started with Arduino gives you lots of ideas for Arduino projects and helps you get going on them right away. From getting organized to putting the final touches on your prototype, all the

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Overview

This valuable little book offers a thorough introduction to the open-source electronics prototyping platform that's taking the design and hobbyist world by storm. Getting Started with Arduino gives you lots of ideas for Arduino projects and helps you get going on them right away. From getting organized to putting the final touches on your prototype, all the information you need is right in the book.

Inside, you'll learn about:

  • Interaction design and physical computing
  • The Arduino hardware and software development environment
  • Basics of electricity and electronics
  • Prototyping on a solderless breadboard
  • Drawing a schematic diagram

And more. With inexpensive hardware and open-source software components that you can download free, getting started with Arduino is a snap. To use the introductory examples in this book, all you need is a USB Arduino, USB A-B cable, and an LED.

Join the tens of thousands of hobbyists who have discovered this incredible (and educational) platform. Written by the co-founder of the Arduino project, with illustrations by Elisa Canducci, Getting Started with Arduino gets you in on the fun! This 128-page book is a greatly expanded follow-up to the author's original short PDF that's available on the Arduino website.

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Product Details

ISBN-13:
9780596155513
Publisher:
O'Reilly Media, Incorporated
Publication date:
03/31/2009
Series:
Make: Projects Series
Edition description:
Illustrated
Pages:
128
Product dimensions:
5.40(w) x 8.40(h) x 0.50(d)

Table of Contents

Preface;
Acknowledgments;
How to Contact Us;
Chapter 1: Introduction;
1.1 Intended Audience;
1.2 What Is Physical Computing?;
Chapter 2: The Arduino Way;
2.1 Prototyping;
2.2 Tinkering;
2.3 Patching;
2.4 Circuit Bending;
2.5 Keyboard Hacks;
2.6 We Love Junk!;
2.7 Hacking Toys;
2.8 Collaboration;
Chapter 3: The Arduino Platform;
3.1 The Arduino Hardware;
3.2 The Software (IDE);
3.3 Installing Arduino on Your Computer;
3.4 Installing Drivers: Macintosh;
3.5 Installing Drivers: Windows;
3.6 Port Identification: Macintosh;
3.7 Port Identification: Windows;
Chapter 4: Really Getting Started with Arduino;
4.1 Anatomy of an Interactive Device;
4.2 Sensors and Actuators;
4.3 Blinking an LED;
4.4 Pass Me the Parmesan;
4.5 Arduino Is Not for Quitters;
4.6 Real Tinkerers Write Comments;
4.7 The Code, Step by Step;
4.8 What We Will Be Building;
4.9 What Is Electricity?;
4.10 Using a Pushbutton to Control the LED;
4.11 How Does This Work?;
4.12 One Circuit, A Thousand Behaviours;
Chapter 5: Advanced Input and Output;
5.1 Trying Out Other On/Off Sensors;
5.2 Controlling Light with PWM;
5.3 Use a Light Sensor Instead of the Pushbutton;
5.4 Analogue Input;
5.5 Try Other Analogue Sensors;
5.6 Serial Communication;
5.7 Driving Bigger Loads (Motors, Lamps, and the Like);
5.8 Complex Sensors;
Chapter 6: Talking to the Cloud;
6.1 Digital Output;
6.2 Planning;
6.3 Coding;
6.4 Assembling the Circuit;
6.5 Here's How to Assemble It:;
Chapter 7: Troubleshooting;
7.1 Understanding;
7.2 Testing the Board;
7.3 Testing Your Breadboarded Circuit;
7.4 Isolating Problems;
7.5 Problems with the IDE;
7.6 How to Get Help Online;
The Breadboard;
Reading Resistors and Capacitors;
Arduino Quick Reference;
STRUCTURE;
SPECIAL SYMBOLS;
CONSTANTS;
VARIABLES;
CONTROL STRUCTURES;
ARITHMETIC AND FORMULAS;
COMPARISON OPERATORS;
BOOLEAN OPERATORS;
COMPOUND OPERATORS;
INPUT AND OUTPUT FUNCTIONS;
TIME FUNCTIONS;
MATH FUNCTIONS;
RANDOM NUMBER FUNCTIONS;
SERIAL COMMUNICATION;
Reading Schematic Diagrams;

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