Getting Started with Unity 2018 - Third Edition: A Beginner's Guide to 2D and 3D game development with Unity

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games.
This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development.
Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender.
Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences.
Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.

1137618056
Getting Started with Unity 2018 - Third Edition: A Beginner's Guide to 2D and 3D game development with Unity

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games.
This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development.
Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender.
Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences.
Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.

39.99 In Stock
Getting Started with Unity 2018 - Third Edition: A Beginner's Guide to 2D and 3D game development with Unity

Getting Started with Unity 2018 - Third Edition: A Beginner's Guide to 2D and 3D game development with Unity

by Dr. Edward Lavieri
Getting Started with Unity 2018 - Third Edition: A Beginner's Guide to 2D and 3D game development with Unity

Getting Started with Unity 2018 - Third Edition: A Beginner's Guide to 2D and 3D game development with Unity

by Dr. Edward Lavieri

eBook

$39.99 

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Overview

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games.
This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development.
Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender.
Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences.
Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.


Product Details

ISBN-13: 9781788832915
Publisher: Packt Publishing
Publication date: 03/22/2018
Sold by: Barnes & Noble
Format: eBook
Pages: 336
File size: 43 MB
Note: This product may take a few minutes to download.

About the Author

Edward, is a veteran game designer and developer with a strong academic background. He earned a Doctorate in Computer Science from Colorado Technical University. He has taught and been a curriculum developer since 2002. In 2008, he started a software design and development studio, focusing on educational games. He currently serves as the Founder and Creative Director of that studio. Edward authored several books on adaptive learning, Java, Unity, AWS Lumberyard, and LiveCode.

Table of Contents

Table of Contents
  1. Downloading and Installing Unity
  2. The Unity Interface
  3. Designing the Game
  4. Creating our Terrain
  5. Lights, Cameras, and Shadows
  6. Creating and Importing 3D Objects for our Game
  7. Implementing our Player Character
  8. Implementing our Non-Player Characters
  9. Adding a Heads-Up Display
  10. Scripting our Points System
  11. Scripting Victory and Defeat
  12. Adding Audio and Visual Effects to our Game
  13. Optimizing our Game for Deployment
  14. First steps in Virtual Reality
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