The Ghost Brigades

The Ghost Brigades

4.4 145
by John Scalzi

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The Ghost Brigades are the Special Forces of the Colonial Defense Forces, elite troops created from the DNA of the dead and turned into the perfect soldiers for the CDF's toughest operations. They're young, they're fast and strong, and they're totally without normal human qualms.

The universe is a dangerous place for humanity—and it's about to become


The Ghost Brigades are the Special Forces of the Colonial Defense Forces, elite troops created from the DNA of the dead and turned into the perfect soldiers for the CDF's toughest operations. They're young, they're fast and strong, and they're totally without normal human qualms.

The universe is a dangerous place for humanity—and it's about to become far more dangerous. Three races that humans have clashed with before have allied to halt our expansion into space. Their linchpin: the turncoat military scientist Charles Boutin, who knows the CDF's biggest military secrets. To prevail, the CDF must find out why Boutin did what he did.

Jared Dirac is the only human who can provide answers -- a superhuman hybrid, created from Boutin's DNA, Jared's brain should be able to access Boutin's electronic memories. But when the memory transplant appears to fail, Jared is given to the Ghost Brigades.

At first, Jared is a perfect soldier, but as Boutin's memories slowly surface, Jared begins to intuit the reason's for Boutin's betrayal. As Jared desperately hunts for his "father," he must also come to grips with his own choices. Time is running out: The alliance is preparing its offensive, and some of them plan worse things than humanity's mere military defeat…

Editorial Reviews
The Barnes & Noble Review
The Ghost Brigades are the Colonial Defense Forces heavy hitters, super-modified human fighting machines created from the DNA of the dead -- and they're up against three alien races allied to wipe out humankind in John Scalzi's second novel and sequel to 2005's Old Man's War.

When a captured alien administrator spills the beans about a scheme to exterminate humankind once and for all, Lieutenant Jane Sagan and her compatriots in the Colonial Defense Forces are shocked by the particulars: "a genocide planned in great detail, based on the heretofore unheard of cooperation of three races. And one human." That one human is scientific genius Charles Boutin, who knows the CDF's biggest military secrets. But why would a human ally himself with aliens who are bent on eradicating his race and taking control of the Colonial Union's numerous planets? With time quickly running out before an interstellar war erupts -- a conflict that humankind can never hope to win -- a dangerous plan is hatched to create a Ghost Brigade soldier from Boutin's DNA in hopes of accessing the scientist's memories and knowledge. But the plan has unexpected results…

Scalzi has been compared to science fiction legend Robert A. Heinlein for good reason: His smooth blend of hard science fiction, military sci fi, and space opera is addictively readable; and his breakneck pacing and surprisingly deep character development make his novels practically impossible to put down. Old Man's War, The Ghost Brigades, and subsequent installments in this loosely knit saga could very well be the early 21st century's answer to Asimov's Foundation series. They're that good. Paul Goat Allen
Publishers Weekly
This fast-paced interstellar military drama doesn't quite meet the high expectations set by its predecessor, Scalzi's acclaimed Old Man's War (2005), but it comes impressively close. Shifting focus from seniors in young bodies to infants in old bodies, it follows Jared Dirac, a superhuman soldier, from unusual birth to ambiguous death. Dirac is an altered clone of Charles Boutin, a military scientist who betrayed humankind to alien aggressors, and the Colonial Defense Forces' only hope of finding Boutin lies in transplanting his memories into Dirac's brain. When the transplant seems to fail, Dirac is sent to Special Forces, known as the Ghost Brigades for their habit of creating new soldiers from the DNA of the dead. His indoctrination there comes in handy when Boutin's memories begin to surface. Scalzi pays gleeful homage to Ender's Game, The Forever War and Starship Troopers, sometimes at the expense of originality. All he needs to make the jump from good to great is to trust in his own ideas. (Mar.) Copyright 2006 Reed Business Information.
Library Journal
The alliance of three alien races against interstellar humanity, the defection of a human military scientist, and the signs of an impending war call for desperate measures from the Colonial Defense Forces. The creation of the superhuman hybrid Jared Dirac from the DNA of the traitor Charles Boutin is intended to provide a window on Boutin's mind and on the reasons for the alien alliance, but the transfer apparently fails, and Dirac is assigned to the Ghost Brigades, Special Forces troops cloned from the DNA of dead men minus any moral qualms. The sequel to Old Man's War combines taut military action with keen insights into the moral issues revolving around developing technologies. Scalzi has a finely tuned sense of balance between personal drama and the "big picture" in this SCI FI Essential Book choice. Highly recommended. Copyright 2006 Reed Business Information.
From the Publisher

“The sequel to Old Man's War combines taut military action with keen insights into the moral issues revolving around developing technologies. Scalzi has a finely tuned sense of balance between personal drama and the 'big picture' ... Highly recommended.” —Library Journal (starred review) on The Ghost Brigades

“A mix of Starship Troopers and Universal Soldier, Ghost evokes awakening, betrayal, and combat in the best military sci-fi tradition.” —Entertainment Weekly on The Ghost Brigades

“An impressive piece of work.” —Philadelphia Inquirer on The Ghost Brigades

“Fast and deep…I like the galaxy this author's playing in, the characters he limns, the situations he's playing with, and I'm glad there's at least one more volume on the way.” —San Diego Union-Tribune on The Ghost Brigades

“In Heinleinesque fashion, the book is loaded with scenes of comradeship, isolation, ruthlessness and the protocols, which govern the lives of active-duty soldiers. But this is where Scalzi, famous for his blog ‘The Whatever,' surpasses Heinlein. Scalzi weaves in subtle discussions of humanity's growing fear of aging and our simultaneous attraction and repulsion to the Frankensteinlike creatures we are able to create.” —San Antonio Express-News on The Ghost Brigades

“Scalzi is a natural heir to Heinlein, and his second book in this series is a good old-fashioned space opera, which takes time to question the nature of free will.” —St. Louis Press-Dispatch on The Ghost Brigades

“Astonishingly proficient.” —Publishers Weekly (starred review) on Old Man’s War

“Top-notch. His combat scenes are blood-roiling. His dialogue is suitably snappy and profane. And the moral and philosophical issues he raises... insert useful ethical burrs under the military saddle of the story.” —The Washington Post on Old Man’s War

“Smartly conceived and thoroughly entertaining, Old Man's War is a splendid novel.” —Cleveland Plain-Dealer

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Tom Doherty Associates
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Old Man's War , #2
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The Ghost Brigades

By John Scalzi, Patrick Nielsen Hayden

Tom Doherty Associates, LLC

Copyright © 2006 John Scalzi
All rights reserved.
ISBN: 978-1-4299-1472-7


No one noticed the rock.

And for a very good reason. The rock was nondescript, one of millions of chunks of rock and ice floating in the parabolic orbit of a long-dead short-period comet, looking just like any chunk of that deceased comet might. The rock was smaller than some, larger than others, but on a distribution scale there was nothing to distinguish it one way or another. On the almost unfathomably small chance that the rock was spotted by a planetary defense grid, a cursory examination would show the rock to be composed of silicates and some ores. Which is to say: a rock, not nearly large enough to cause any real damage.

This was an academic matter for the planet currently intersecting the path of the rock and several thousand of its brethren; it had no planetary defense grid. It did, however, have a gravity well, into which the rock fell, along with those many brethren. Together they would form a meteor shower, as so many chunks of ice and rock did each time the planet intersected the comet's orbit, once per planetary revolution. No intelligent creature stood on the surface of this bitterly cold planet, but if one had it could have looked up and seen the pretty streaks and smears of these little chunks of matter as they burned in the atmosphere, superheated by the friction of air against rock.

The vast majority of these newly minted meteors would vaporize in the atmosphere, their matter transmuted during their incandescent fall from a discrete and solid clump to a long smudge of microscopic particles. These would remain in the atmosphere indefinitely, until they became the nuclei of water droplets, and the sheer mass of the water dragged them to the ground as rain (or, more likely given the nature of the planet, snow).

This rock, however, had mass on its side. Chunks flew as the atmospheric pressure tore open hairline cracks in the rock's structure, the stress of plummeting through the thickening mat of gases exposing structural flaws and weaknesses and exploiting them violently. Fragments sheared off, sparkled brilliantly and momentarily and were consumed by the sky. And yet at the end of its journey through the atmosphere, enough remained to impact the planet surface, the flaming bolus smacking hard and fast onto a plain of rock that had been blown clean of ice and snow by high winds.

The impact vaporized the rock and a modest amount of the plain, excavating an equally modest crater. The rock plain, which extended for a significant distance on and below the planet surface, rang with the impact like a bell, harmonics pealing several octaves below the hearing range of most known intelligent species.

The ground trembled.

And in the distance, beneath the planet surface, someone finally noticed the rock.

"Quake," said Sharan. She didn't look up from her monitor.

Several moments later, another tremor followed.

"Quake," said Sharan.

Cainen looked over to his assistant from his own monitor. "Are you planning to do this every time?" he asked.

"I want to keep you informed of events as they happen," Sharan said.

"I appreciate the sentiment," Cainen said, "but you really don't have to mention it every single time. I am a scientist. I understand that when the ground moves we're experiencing a quake. Your first declaration was useful. By the fifth or sixth time, it gets monotonous."

Another rumble. "Quake," said Sharan. "That's number seven. Anyway, you're not a tectonicist. This is outside your many fields of expertise." Despite Sharan's typical deadpan delivery, the sarcasm was hard to miss.

If Cainen hadn't been sleeping with his assistant, he might have been irritated. As it was, he allowed himself to be tolerantly amused. "I don't recall you being a master tectonicist," he said.

"It's a hobby," said Sharan.

Cainen opened his mouth to respond and then the ground suddenly and violently launched itself up to meet him. It took a moment for Cainen to realize it wasn't the floor that jerked up to meet him, he'd been suddenly driven to the floor. He was now haphazardly sprawled on the tiles, along with about half the objects formerly positioned on his workstation. Cainen's work stool lay capsized a body length to the right, still teetering from the upheaval.

He looked over to Sharan, who was no longer looking at her monitor, in part because it lay shattered on the ground, near where Sharan herself was toppled.

"What was that?" Cainen asked.

"Quake?" Sharan suggested, somewhat hopefully, and then screamed as the lab bounced energetically around them again. Lighting and acoustic panels fell from the ceiling; both Cainen and Sharan struggled to crawl under workbenches. The world imploded around them for a while as they cowered under their tables.

Presently the shaking stopped. Cainen looked around in what flickering light still remained and saw the majority of his lab on the floor, including much of the ceiling and part of the walls. Usually the lab was filled with workers and Cainen's other assistants, but he and Sharan had come in late to finish up some sequencing. Most of his staff had been in the base barracks, probably asleep. Well, they were awake now.

A high, keening noise echoed down the hall leading to the lab.

"Do you hear that?" Sharan asked.

Cainen gave an affirmative head dip. "It's the siren for battle stations."

"We're under attack?" Sharan asked. "I thought this base was shielded."

"It is," Cainen said. "Or was. Supposed to be, anyway."

"Well, a fine job, I must say," Sharan said.

Now Cainen was irritated. "Nothing is perfect, Sharan," he said.

"Sorry," Sharan said, keying in on her boss's sudden irritation. Cainen grunted and then slid out from underneath his workbench and picked his way to a toppled-over storage locker. "Come help me with this," he said to Sharan. Between them they maneuvered the locker to where Cainen could shove open the locker door. Inside was a small projectile gun and a cartridge of projectiles.

"Where did you get this?" Sharan asked.

"This is a military base, Sharan," Cainen said. "They have weapons. I have two of these. One is here and one is back in the barracks. I thought they might be useful if something like this happened."

"We're not military," Sharan said.

"And I'm sure that will make a huge difference to whoever is attacking the base," Cainen said, and offered the gun to Sharan. "Take this."

"Don't give that to me," Sharan said. "I've never used one. You take it."

"Are you sure?" Cainen asked.

"I'm sure," Sharan said. "I'd just end up shooting myself in the leg."

"All right," Cainen said. He mounted the ammunition cartridge into the gun and slipped the gun into a coat pocket. "We should head to our barracks. Our people are there. If anything happens, we should be with them." Sharan mutely gave her assent. Her usual sarcastic persona was now entirely stripped away; she looked drained and frightened. Cainen gave her a quick squeeze.

"Come on, Sharan," he said. "We'll be all right. Let's just try to get to the barracks."

The two had begun to weave through the rubble in the hall when they heard the sublevel stairwell door slide open. Cainen peered through the dust and low light to make out two large forms coming through the door. Cainen began to backtrack toward the lab; Sharan, who had the same thought rather faster than her boss, had already made it to the lab doorway. The only other way off the floor was the elevator, which lay past the stairwell. They were trapped. Cainen patted his coat pocket as he retreated; he didn't have all that much more experience with a gun than Sharan and was not at all confident that he'd be able to hit even one target at a distance, much less two, each presumably a trained soldier.

"Administrator Cainen," said one of the forms.

"What?" Cainen said, in spite of himself, and immediately regretted giving himself away.

"Administrator Cainen," said the form again. "We've come to retrieve you. You're not safe here." The form walked forward into a splay of light and resolved itself into Aten Randt, one of the base commandants. Cainen finally recognized him by the clan design on his carapace and his insignia. Aten Randt was an Eneshan, and Cainen was vaguely ashamed to admit that even after all this time at the base, they all still looked alike to him.

"Who is attacking us?" Cainen asked. "How did they find the base?"

"We're not sure who is attacking us or why," Aten Randt said. The clicking of his mouthpieces was translated into recognizable speech by a small device that hung from his neck. Aten Randt could understand Cainen without the device, but needed it to speak with him. "The bombardment came from orbit and we've only now targeted their landing craft." Aten Randt advanced on Cainen; Cainen tried not to flinch. Despite their time here and their relatively good working relationship, he was still nervous around the massive insectoid race. "Administrator Cainen, you cannot be found here. We need to get you away from here before the base is invaded."

"All right," Cainen said. He motioned Sharan forward to come with him.

"Not her," Aten Randt said. "Only you."

Cainen stopped. "She's my aide. I need her," he said.

The base shook from another bombardment. Cainen felt himself slam into a wall and collapsed to the ground. As he fell he noted that neither Aten Randt nor the other Eneshan soldier had moved so much as a fraction from their position.

"This is not an appropriate time to debate the issue, Administrator," Aten Randt said. The flat affect of the translation device gave the comment an unintentionally sardonic quality.

Cainen began to protest again, but Sharan gently took hold of his arm. "Cainen. He's right," she said. "You need to get out of here. It's bad enough any of us are here. But you being found here would be a very bad thing."

"I won't leave you here," Cainen said.

"Cainen," Sharan said, and pointed at Aten Randt, who was standing by, impassive. "He's one of the highest-ranking military officers here. We're under attack. They're not going to send someone like him on a trivial errand. And now is not the time to argue anyway. So go. I'll find my way back to the barracks. We've been here a while, you know. I remember how to get there."

Cainen stared at Sharan for a minute and then pointed past Aten Randt to the other Eneshan soldier. "You," he said. "Escort her back to her barracks."

"I need him with me, Administrator," Aten Randt said.

"You can handle me by yourself," Cainen said. "And if she doesn't get the escort from him, she'll get the escort from me."

Aten Randt covered his translation device and motioned the soldier over. They leaned in close and clacked at each other quietly—not that it mattered, as Cainen didn't understand Eneshan language. Then the two separated and the soldier went to stand by Sharan.

"He will take her to her barracks," Aten Randt said. "But there is to be no more argument from you. We have wasted too much time already. Come with me now, Administrator." He reached out, grabbed Cainen by the arm and pulled him toward the stairwell door. Cainen glanced back to see Sharan staring up fearfully at the immense Eneshan soldier. This final image of his assistant and lover disappeared as Aten Randt shoved him through the doorway.

"That hurt," Cainen said.

"Quiet," Aten Randt said, and pushed Cainen forward on the stairs. They began to climb, the Eneshan's surprisingly short and delicate lower appendages matching Cainen's own stride up the steps. "It took far too long to find you and too long to get you moving. Why were you not in your barracks?"

"We were finishing up some work," Cainen said. "It's not as if we have much else to do around here. Where are we going now?"

"Up," Aten Randt said. "There is an underground service railroad we need to get to."

Cainen stopped for a moment and looked back at Aten Randt, who despite being several steps below him was nearly at the same height. "That goes to hydroponics," Cainen said. Cainen, Sharan and other members of his staff would go to the base's immense underground hydroponics bay on occasion for the greenery; the planet's surface was not exactly inviting unless hypothermia was something you enjoyed. Hydroponics was the closest you could get to being outside.

"Hydroponics is in a natural cave," Aten Randt said, prodding Cainen back into motion. "An underground river lies beyond it, in a sealed area. It flows into an underground lake. There is a small living module hidden there that will hold you."

"You never told me about this before," Cainen said.

"We did not expect the need to tell you," Aten Randt said.

"Am I swimming there?" Cainen asked.

"There is a small submersible," Aten Randt said. "It will be cramped, even for you. But it has already been programmed with the location of the module."

"And how long will I be staying there?"

"Let us hope no time at all," Aten Randt said. "Because the alternative will be a very long time indeed. Two more flights, Administrator."

The two stopped at the door two flights up, as Cainen attempted to catch his breath and Aten Randt clicked his mouthpieces into his communicator. The noise of battle several stories above them filtered down through the stone of the ground and the concrete of the walls. "They've reached the base but we're holding them on the surface for now," Aten Randt said to Cainen, lowering his communicator. "They haven't reached this level. We may still get you to safety. Follow close behind me, Administrator. Don't fall behind. Do you understand me?"

"I understand," said Cainen.

"Then let's go," Aten Randt said. He hoisted his rather impressive weapon, opened the door, and strode out into the hall. As Aten Randt began moving, Cainen saw the Eneshan's lower appendages extend as an additional leg articulation emerged from inside his carapace. It was a sprinting mechanism that gave Eneshans terrifying speed and agility in battle situations and reminded Cainen of any number of creepy-crawlies from his childhood. He repressed a shiver of revulsion and raced to keep up, stumbling more than once in the debris-strewn hallway, heading all too slowly for the small rail station on the other side of the level.

Cainen panted up as Aten Randt was examining the controls of the small rail engine, whose passenger compartment was open to the air. He had already disconnected the engine from the railcars behind it. "I told you to keep up," Aten Randt said.

"Some of us are old, and can't double the length of our legs," Cainen said, and pointed to the rail engine. "Do I get on that?"

"We should walk," Aten Randt said, and Cainen's legs began to cramp preemptively. "But I don't think you'll be able to keep pace the entire distance, and we're running out of time. We'll have to risk using this. Get on." Cainen gratefully climbed into the passenger area, which was roomy, built as it was for two Enesha. Aten Randt eased the little engine to its full speed—about twice an Eneshan's sprinting pace, which seemed uncomfortably fast in the cramped tunnel—and then turned around and raised his weapon again, scanning the tunnel behind them for targets.

"What happens to me if the base is overrun?" Cainen asked.

"You'll be safe in the living module," Aten Randt said.

"Yes, but if the base is overrun, who will come to get me?" Cainen asked. "I can't stay in that module forever, and I won't know how to get back out. No matter how well- prepared this module of yours is, it will eventually run out of supplies. Not to mention air."

"The module has the ability to extract dissolved oxygen from the water," Aten Randt said. "You won't suffocate."

"Wonderful. But that still leaves starvation," said Cainen.

"The lake has an outlet—" Aten Randt began, and that was as far as he got before the engine derailed with a sudden jerk. The roar of the collapsing tunnel drowned out all other noise; Cainen and Aten Randt found themselves briefly airborne as they were hurled from the passenger area of the rail engine into the sudden, dusty darkness.

Cainen found himself being prodded awake an indeterminate time later by Aten Randt. "Wake up, Administrator," Aten Randt said.


Excerpted from The Ghost Brigades by John Scalzi, Patrick Nielsen Hayden. Copyright © 2006 John Scalzi. Excerpted by permission of Tom Doherty Associates, LLC.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.

Meet the Author

John Scalzi won the 2006 John W. Campbell Award for Best New Writer, and his debut novel Old Man's War was a finalist for science fiction's Hugo Award. His other books include The Android's Dream and The Last Colony. He has won the Hugo Award, the Romantic Times Reviewers Choice Award for science-fiction, the Seiun, The Kurd Lasswitz and the Geffen awards. His weblog, Whatever, is one of the most widely-read web sites in modern SF. Born and raised in California, Scalzi studied at the University of Chicago. He lives in southern Ohio with his wife and daughter.

John Scalzi won the 2006 John W. Campbell Award for Best New Writer, the 2013 Hugo Award for Best Novel for Redshirts, and his debut novel Old Man’s War was a finalist for Hugo Award as well. His other books include The Ghost Brigades, The Android’s Dream, The Last Colony and The Human Division. He has won the Romantic Times Reviewers Choice Award for science-fiction, the Seiun, The Kurd Lasswitz and the Geffen awards. His weblog, The Whatever, is one of the most widely-read web sites in modern SF. Born and raised in California, Scalzi studied at the University of Chicago. He lives in southern Ohio with his wife and daughter.

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Ghost Brigades 4.4 out of 5 based on 1 ratings. 145 reviews.
Iowa_SF_Lover More than 1 year ago
Excellent sequel to Old Man's War. Actually superior. Besides excellent action raises interesting questions about individuality, government control of the individual and duty beyond self.
AZ_James More than 1 year ago
John Scalzi's super-futuristic novels are a SciFi fan's dream come true. They have great characters, interesting alien species and are full of insane technology and crazier action. If you like Star Wars, Star Trek, or Douglas Adams you will like John Scalzi's work.
nealcWA More than 1 year ago
I enjoyed the first book, Old Man's War, but this is much better. More interesting riffs on the plot ideas.
Anonymous More than 1 year ago
A great sequel or a decent stand alone novel. Highly recommend this trilogy. My only complaint is that the books are all $8 but the first book is 700+ (Nook) pages where this one is only 240 pages. Will that stop me from buying book 3? Not a chance! This is definitely a series I will reread in a year or two.
Goddard More than 1 year ago
I have now read every book in the 'Old Man's War' saga. I picked up my first book by chance at an airport to read on the plane and man was I hooked! I didn't read them in order, as I picked them up as I came across them and it didn't matter each book stands alone as a great story and if you read them all....they tell one awesome adventure. This book was just great, John has giving the characters such personality and emotion, that I create pictures about them in my mind while I read. I recommend you first read the first book in the series. There is some detail in that first book about the characters as to who they are, where they came from and the choices/sacrifices they made. The stories are great regardless, but the first one had me laughing and it really serves to build the foundation for the other books.
Anonymous More than 1 year ago
If your taste runs to alien contact, this John Scalzi series (begun with The Old Man's War) will delight you. Workable premises skilfully developed. Scalzi writes with a light touch. This is to science fiction what Bullitt was to movies: it doesn't attempt to be great literature, it aims to entertain. And does so flawlessly.
MyklSkeleton More than 1 year ago
I say "sequel" because you don't really need to read Old Man's War first to enjoy this one, although it might help you get into the universe quicker. I didn't think anything could live up to the greatness that was OMW but I was pleasantly surprised. I really liked the existential themes that were present in this book, it reminded me a lot of Philip K. Dick. I'm tempted to say that I like this book more than OMW but I think the humor in OMW makes that one slightly more enjoyable. Scalzi has really surprised me with how great this series is and I can't wait to pick up the rest.
Guest More than 1 year ago
After reading a review I wanted to read this book, but had to wait on my library so I got the author's first book, Old Man's War. Read Old Man's War first, you will understand a whole lot more when you tackle this book. Author creates a new story which picks up after the first book.
Guest More than 1 year ago
I have to admit, the sci fi genre had never appealed to me, so it came as a pleasant surprise when I loved this book. It was thought provoking, action - packed, and full of things that could be possible many many many many years in the future. It made me laugh, it made me feel for the characters who died, it helped me identify with the main character even though he was...'created' a completely different universe. It flowed in such a way that reading was enjoyable, it explained everything needed to understad it. I loved it, and definatly reccommend it, even if you're not a fan of the sci fi genre it's still a great read.
Anonymous 6 months ago
This story shows why it is a thrill to be alive no matter what the conditions or the choices taken even under government control. The spirit shines through. DMH
Hex08 More than 1 year ago
Anonymous More than 1 year ago
But I guess I have to write something, too. I'll just put the same thing for all of Scalzi's work. Basically, funny dialogue and narration, completely lacking in pretension, and clever plot-writing to boot. I don't usually have favorites if anything, but Scalzi has earned the position of my favorite author.
Anonymous More than 1 year ago
James_Reid More than 1 year ago
John Scalzi has excelled in his second book about he Colonial Union. The characters, including the aliens, are real and he situations and actions are both compelling and easy to follow.
Anonymous More than 1 year ago
I'm 1/4th the way in the book and still haven't seen the original "old man" (his name escapes me) but yeah... kind of ANNOYING!
GWFrog More than 1 year ago
Almost as good as the first (Old Mans War)...
Anonymous More than 1 year ago
DFY More than 1 year ago
Great story on the space opera genre. It's a sequel to "Old Man's War", but stand well alone.
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CBRTX More than 1 year ago
After Old Man's War, this was as expected, another great read. I enjoyed it from the beginning, especially how new characters and new mysteries were developed. I highly recommend this and all of the Old Man's War trilogy to all sci-fi enthusiasts.
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