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Glacial Period

Overview

In this fanciful and richly imaginative story, one of the most original and important young European comic artists imagines a frozen world thousands of years hence in which all human history has been forgotten. A small group of archaeologists come upon the Louvre, buried in age-old snow, and cannot begin to explain all of the artifacts they see. Their interpretations of the wonders before them strike a humorous, absurd, and farcical tone. One of the few books coedited by the Louvre, this graphic novel features ...

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Overview

In this fanciful and richly imaginative story, one of the most original and important young European comic artists imagines a frozen world thousands of years hence in which all human history has been forgotten. A small group of archaeologists come upon the Louvre, buried in age-old snow, and cannot begin to explain all of the artifacts they see. Their interpretations of the wonders before them strike a humorous, absurd, and farcical tone. One of the few books coedited by the Louvre, this graphic novel features stunning illustrations as it presents a unique vision of the great museum.

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Editorial Reviews

From the Publisher

"De Crécy's storytelling is agile, witty, and peppered with surprising twists. Beautiful and muted watercolor panels."  —School Library Journal

"De Crécy is a gifted storyteller whose eye for body language and ear for a funny line never fails him. He deftly combines art history, science fiction and simple philosophizing in a short but very sweet tale."  —Publishers Weekly

"De Crécy's art is breathtaking, he lives up to his reputation as a mad genius with this amusing work."  —Booklist

"A clever upending of the resilient myth that masterworks of art preserve the history and spirit of their era; the meaning of art, De Crécy suggests, belongs to the people who experience it."  —Washington Post

"I love this book so much. it’s a sly satire on art history and a spectacular visual narrative all by itself." —Heidi McDonald, Comics Beat

"There is some farce inside, the book does not take itself too seriously. I enjoyed it, and recommend it to those who can laugh at their cultural selves." —Ralph Peterson, San Francisco Review

VOYA, August 2014 (Vol. 37, No. 3) - Jane Van Wiemokly
In Glacial Period, we find a group of archaeologists in an ice-age thousands of years in the future led by a talking, genetically modified dog/pig bred for its sense of smell of history. An ice shift reveals a long-buried building, which turns out to be the Louvre. Having no knowledge of art or of long-ago history, they speculate on the civilization that produced these objects, conjecturing, for example, that there was no written language (since all is visual), and that women were repressed (look how they were kept nude). The art objects begin to speak, which leads them to revolt and escape. The information on the art depicted is listed in the back of the book. The satire and lampooning of philosophers, art historians, and archaeologists, combined with good illustrations, makes for a solid purchase if graphic novels are in demand; just keep in mind that this is the first of six or seven in a series. (Louvre Editions) Reviewer: Jane Van Wiemokly; Ages 15 to 18.
Douglas Wolk
De Crécy's own artwork, all twitchy pen lines and blotches of watercolor, contrasts neatly with the creamy smoothness of the Old Masters. And the bulk of his story is a clever upending of the resilient myth that masterworks of art preserve the history and spirit of their era; the meaning of art, De Crécy suggests, belongs to the people who experience it.
— The Washington Post
Publishers Weekly
The first in a series of graphic novels created in collaboration with the Louvre, this is a charming novella that celebrates the collections within the famed Paris museum and allows a nice showcase for De Crecy's detailed, engaging drawing. The story opens with a team of archeologists exploring the earth thousands of years from now, after a long glacial period. Cut off from their history, the ragtag bunch wonder aloud about what the planet might have been like. Serendipitously, they stumble upon the edifice of the Louvre and begin to explore inside. As they stroll through art history, they speculate on what kind of civilization could have produced such images and objects. De Crecy makes this both informative and humorous, as he affectionately riffs on art and life. And then the works themselves begin to speak to each other, telling us and them about life as it passed through the Louvre. It's all quite charming. De Crecy is a gifted storyteller whose eye for body language and ear for a funny line never fails him. He deftly combines art history, science fiction and simple philosophizing in a short but very sweet tale. (Feb.) Copyright 2007 Reed Business Information.
VOYA
Originally published in France in cooperation with the Louvre Museum, De CrTcy's work takes a futuristic look at the museum's pieces. Set in the far future, where human history has long been erased by glacial ices and snow, a group of archeologists and genetically enhanced dogs rediscover the historic museum. The result is their search for meaning in these images-first as a religious temple, then as a place of lewd reputation, and then finally the images come to life explaining some of the history to Hulk, the dog with an incredible sense of smell. The images, with help from Hulk, become free once more in the world. De CrTcy uses muted tones with red highlights throughout this slim graphic novel, bringing a consistent cold feeling to the panels. Once the characters are underground in the Louvre, the panel art is warmer, especially when famous art pieces are reproduced in the panels. This amusing graphic novel looks at museum artifacts through futuristic but unknowledgeable eyes with entertaining results. De CrTcy includes a list of art works that he uses within the panels so that readers can learn more about the different pieces. Although the graphic novel is well done and tells an engaging story, it will be a hard sell to the average graphic novel reader. Once read, the story fades quickly from the mind. Libraries looking to beef up their more literary or adult graphic novel collections should consider it. Reviewer: Kristin Fletcher-Spear
School Library Journal

Gr 10 Up
Some centuries in the future, there is a deep freeze, and archaeologists, accompanied by genetically enhanced dogs, set out to seek places that once were. Such is the exploring party to which Gregor, Reynald, Juliette, the bespectacled pig-dog Hulk, and others belong. Trekking across the vast tundra, they literally fall into the ruins of the Louvre, which they misinterpret as the private home of an individual who belonged to a civilization lacking in alphabetic writing, a culture that communicated solely in images. Although the paintings in this vast house are mute, the statues, mummies, and objets anciens contain spiritual life, and Hulk is able to speak with them as readily as he can converse with his contemporary humans. In this first of four books to be coproduced with the Louvre, De Crecy's storytelling is agile, witty, and peppered with surprising twists. The beautiful and muted watercolor panels are tiny and luminous, dusted by windblown snow and lit by campfires. An appendix provides a guide to the works depicted within the tale. Graphic novel readers of a literary bent will find this fun, while art and history teachers will want to know about it as supplemental curriculum reading.
—Francisca GoldsmithCopyright 2006 Reed Business Information.

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Product Details

  • ISBN-13: 9781561638550
  • Publisher: N B M Publishing Company
  • Publication date: 6/1/2014
  • Series: Louvre Collection Series
  • Edition description: Second edition
  • Pages: 80
  • Sales rank: 645,894
  • Product dimensions: 8.50 (w) x 11.00 (h) x 0.50 (d)

Meet the Author

Nicolas De Crécy is a comic artist whose work includes Bug Jargal, Foligatto, León la Came, Salvatore 1: Transports of Love, and Salvatore 2: An Eventful Crossing. He also contributed to the feature film La Vieille Dame et les Pigeons.

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